you know thought you couldnt pick Dark Knight again once you turned pld as Cecil in 6 so its not like its been done before though i am against it i Like Paladin unless Drk is going to be the next Tank job i see no reason to be restricted been only Pld or Drk.
Do you notice how next patch they are (supposedly if everything goes alright) adding Job-Specific weapons? What would stop SE from making Ninja Job (For *randomly picking* Archer!) and have a melee-range sickle as a Ninja-Specific weapon?
Just- Take that into mind, they are already threading into job-specific weapons, nothing prevents them from making that sort of thing and, amazingly, that could actually do some weird things with how the classes themselves work.
:/ See my comment on page 18.So anyway, thats stupid. this class system is a complete fail. Once they implement these jobs, which are additions to classes.. We will already be level 50 on the job lol ? They need to separate classes from jobs, possibly making you choose between having your class or job at 50, and the other at 30.
Ex: Currently = Gld50,Pld50 ------> After, Gld30,Pld50, or Gld50,Pld30.. They need to separate these will still possible, they fk'd this up on the day placed into this game.
Seriously get your facts straight. You want more classes and to remove jobs. Seriously, because that would in fact make things work how you want.
i don't understand how some one would want to add more classes but to remove jobs, with the class/job system we have now it won't work. the answer really should be to add more classes and more jobs for each class.
I know that Corsair wasn't the most popular job in XI, but I would personally love Musketeer > Corsair(gambler class, doesn't have to be called corsair). I think the game could use more buffing/debuffing, and I thought Corsair was extremely fun when I played it in XI.
I think the game also could use more enfleebing,buffing, support, back line, short range aoe,long range aoe, etc having a wide variety of roles in a battle system is key to it being balanced. not every class/job has to be frontline in the action, all this does is to create a mix match of classes/jobs that all do the same thing, then this leads to one or more of them becoming redundant or them being questioned why should i use so and so when i can use this that and the other.
Main reason why XI had balance issues was that thier were only jobs, each one was designed for a certain task. SE realized this and the answer to problem is the class/job & armoury system in XIV. also the fact that many people(aside from them not knowing how to use job properly) tried to use the job for things it was not intended for. example someone going blm/whm claiming they can heal effective or whm/war saying they are a healer but then trying to dd since they sub warrior.You guys know many other set ups that ppl tried to pull of but ended up being stupid. we have a good set up now, the pieces of the puzzle just need to be put together(class/job & armoury system) To add classes in XIV would be designed for multi purpose & job will be specific thus a class will never be put aside like a job was in XI because a class in XIV is broad and the jobs from the class will be "the best man/women for the Job" so to say and extend from the class in the first place. unlike XI jobs had thier assignment and when they weren't needed the job was put to the side. In XIV we got classes that eventually(hopefully) SE makes the mutli purpose and the jobs from them will be specialist. again classes will never be redundant or put aside from that fact they can bring many things to the table while the job never becomes redundant becasue it brings one thing to the table and is an extension from the class anyways.
Like u said ZOMB its nice to have diversity, each class/job does something different in their own way. i to would enjoy if musketeer class-corsair(gambler) job was back line ranged dd/buff.
I just hope SE is wise and add bullets that COR/MSK will be using to NPCs natively OR make them not retarded to make. COR's main problem in XI was SE didn't want them to use real ammo and only ammo people rarely made or had no reason to make (almost no profit, therefore inflated prices.)
I like this and decided to slide my little piece inYoshi P had to take the route of having One class using one weapon, with a coressponding job, with both the class and job playing similar role but in a little different mannor. right now you have to level up the required classes to unlock the job but it starts at the current level of the main class and the exp is shared, so you level gla to 50 your pld will be 50, vice versa. we currently have a system that is very close to FFT were in that system you level many jobs to unlock more jobs and start at level 1 with the unlocked job.
Many ppl would agree with what i say when its better to have a class that uses many weapons with the class being able to play different roles, but havng many jobs for each weapon doing a specific task. with this system you have to level up multiple classes like we do now to unlock jobs, but they start at level 1 and the exp is seperate not shared like it is now. Examples:
GLA class: Shield & sword-def tank (paladin)
Daggers-trick attack (theif)
Kotestu-eva tank (ninja)
gla class can use shield and sword to tank, or it can use daggers to trick attack or it can eva tank with kotestu because it has mutilple weapons to do so. But the jobs from gla class use only one weapon and play only one role to full extent.
to unlock pld(30gla-15mrd) to unlock nin(30gla-15pug) to unlock thf(30 gla-15arc) once you unlock the job its starts at level 1 and exp is not shared like it is now! classes will be important not only to unlock jobs for speific tasks but for their versatility in solo/low man groups also plus they can cross-class abilities between other classes. while jobs you have abitilies from main and sub class only.
Another example: MRD class
Great axe-dps/parry tank(warrior)
Great sword-heavy dd/enfleeber(dark knight)
Great hammer-spike dd(berserker)
Great katana-critical attack(samuari)
Just like gla class the mrd class could play each of these roles using approaite weapon but the jobs one role for one weapon to full extent!
SAM=30mrd-15lnc
DRK=30mrd-15thm
WAR=30mrd-15pug
BRK=30mrd-15arc
CLASSES:
Ronin--Great Katana
Assasin-- dagger/knives (dual wield)
Shinobi--katanas
Berserker/Viking---axes
Sage/Scholar--Books/Tomes...
Did you totally notice all the "Job-specific" weapons are still the same thing as the class?
Marauder: Axe
Warrior:...Axe
Archer: Bow
Bard: Bow(with added harp)
Lancer: Lance
Dragoon: Lance....
I don't see the point your trying to make here. The jobs are still linked to their class gear and weapon wise. If they were to make something like Ninja (From archer!) and wanted to add a entirely new weapon then it would make Ninja have a massively small arsenal to pick from where as the other jobs can all use their respective class weapons.
Class and Job system is redundant in my opinion, game would be far better off without having this lame "Middle ground" for people who want to do everything. Jesus we had Jobs in XI that were good at that! we didn't need to compromise every other job...
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