Speaking of, don't even think DRG having a -15% damage penalty is justified anymore. It looks so great if you have a DRK or DNC buddy but it's honestly child's play compared to the other melee. It was valid back in EW when DRK pull snapshot at the start of the animation, Sky High didn't have team-coloured markers, and HP pools were smaller, but the game has changed a lot.

VPR and GNB should be down to 50% DR. WAR doesn't need a damage penalty anymore. Double AST into DRG + DRK was busted in 6.1 but AST's penalties can also probably be reduced. Just a handful of these I think they should look at, especially because it lets them tune these jobs in FL without affecting CC performance.