Quote Originally Posted by Valence View Post
Like, don't get me wrong, I totally agree with your post overall, but reading this just makes me wonder how many times we'll get told this over and over at some point.


True. That said, I've had to listen to the same phrase from the casuals over and over, multiple times of an evening. So I suppose the repetitiveness rubs off on me!

Quote Originally Posted by Valence View Post
But until now? I've always had fun because deleting BH5 players actually meant something until their awful recent changes. It meant skilled counterplay, and it rewarded me by knowing that I had contributed to get in the way of the enemy by neutering their offensive power (until they rebuilt it back...). Right now though? Yeah, even as a veteran solo player in FL, I actually gave in. Not only they introduced those role actions that are an absolute idiocy in terms of synergy and how gamebreaking they are (and don't get me wrong, I really actually enjoy that we can pick different options and there isn't always a clear cut meta at times, at least solo), which was already starting to seriously get on my nerves seeing what people could get away with for free, but now this BH change??
It's a controversial change, true. And I can't deny that I couldn't quite believe what I was reading when I heard of the changes to BH, so much so that I was trying to think of all sorts of ways that it may be interpreted to mean different things, because 'they wouldn't do that, surely?'.
That said, I have to say that I do like the change. Sure, there's maybe the tiniest feeling of disappointment knowing that the player I just deleted is going to come back again just as strong as before, but I don't see that as being the sole purpose behind my defeating them: I'm not doing it solely to weaken them.

In the case of a VPR (as that's the topic of the thread), in killing them, I have:
- Prevented them dealing any further, high damage to me and my team in that moment. If they were in the process of an LB, even better, I have just wasted that too.
- Although respawn no longer has a timer, I have still slightly delayed them, requiring them to waste time running back to the fight before they can start dealing damage again.
- I have removed a valuable tank from the enemy team, so that my own team can focus down the casters/ranged behind without being hindered by a tank/melee so that, when the tank/melee does return, they'll have less team support
- I might not need the BH, but I've hopefully just helped my other team members build theirs through the kill/assist

And, anyway, that same privilege of keeping BH applies to me also. If I'm playing solo MNK in Shatter to counter a DRK premade, the first few LBs might be no issue. But once the first few vokes are disrupted, it can happen that the premade sets someone to focus on stopping me stopping them, and the attempts become far more risky. I always continued to try either way - 1 death is better than a team wipe, but keeping my BH is a nice way to try to prevent even that.

Quote Originally Posted by Valence View Post
It's not the casuals that actually care, they have never cared in the first place. It's players like me that get told "get in a premade yourself or stfu".
As someone who also usually plays either solo or with 1 other friend, I have no clue where you get the idea it's "get in a premade yourself or stfu".

I'm just not too bothered by my kill not deleting the little badge by the enemies name. I still know that I've contributed, without having a visual cue (that is almost always replaced within minutes anyway), to show it.