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  1. #111
    Player
    ForsakenRoe's Avatar
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    Samantha Redgrayve
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    Zodiark
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    Sage Lv 100
    Quote Originally Posted by Kohashi View Post
    and what class would he be to make the most sense then in that context? WHM? Please..
    If you mean for 8.0 instead of RPR, SMN

    If you mean for 9.0 or onwards, whatever the new Caster/Healer would be at the time, or SMN
    (0)
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  2. #112
    Player
    Kohashi's Avatar
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    Jun 2024
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    Character
    Lucaon Soho
    World
    Odin
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    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    You don’t even know the context of 9.0.
    I'm pretty sure it won't be in Gridania, or any of the already heavily featured zones.

    Quote Originally Posted by ForsakenRoe View Post
    If you mean for 8.0 instead of RPR, SMN

    If you mean for 9.0 or onwards, whatever the new Caster/Healer would be at the time, or SMN
    SMN? How so? Why would any of the primals be there? It might have made sense.. in EW.. maybe??? at least in the middle part, but for 8.0?

    To be it would be weird to have him any of those. There are 2 healers, 3 mages, 1 tank, and 1 melee. Maybe in 10.0 everyone is a mage except Thancred cause he is now fully "Garlean".
    (0)

  3. #113
    Player
    ForsakenRoe's Avatar
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    Samantha Redgrayve
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    Zodiark
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    Sage Lv 100
    Quote Originally Posted by Kohashi View Post
    SMN? How so? Why would any of the primals be there? It might have made sense.. in EW.. maybe??? at least in the middle part, but for 8.0?

    To be it would be weird to have him any of those. There are 2 healers, 3 mages, 1 tank, and 1 melee. Maybe in 10.0 everyone is a mage except Thancred cause he is now fully "Garlean".
    For 8.0, Eden's story showed that we can restore balance to an aetherially-imbalanced world, by summoning a Primal, destroying it, and letting its aether be re-circulated back into the world. So, SMN summons a big Fire entity (Ifrit, Phoenix, or some bastardized versions of them ala Eden Story itself), we destroy it in the 4th, the Fire Aether starts to mend the world a bit. If Fire+Ice is still imbalanced, SMN can also summon a Wind entity of some kind, defeat that, and then the Fire/Wind from the Summons, plus the ambient Ice of the world, all neutralize each other entirely, and the Shard returns to equilibrium

    For 9.0, we literally have zero idea what it's going to be about, so SMN could fit, or it could not. However, due to Eden again, we have been shown that SMN would be incredibly easy to fit into any story that involves an aetherially imbalanced world, which appears to be the 'overarching problem' for the new story arc we have to deal with now (as compared to 'Ascians' being the previous story arc's 'overarching problem' to solve). IE, if we go a Shard they decide is tilted towards Water (because they want to do FFX references everywhere), then SMN A: can fix that by summoning something of the element that is strongest against Water (unfortunately, that's Lightning, so Ixion or Ramuh fight, again), and perhaps an Earth entity to have the full triangle and keep the Lightning under control (so, another Titan fight probably), and B: would be in itself, a reference to FFX because Yuna


    Still not seeing how Reaper fits Evercold, besides maybe 'it's Garle-cold in Garlemald and that's where Reaper is from', but we learned it in Uldah so I don't think that counts
    (1)
    Last edited by ForsakenRoe; 05-14-2026 at 02:49 PM.
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  4. #114
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,727
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kohashi View Post
    I'm pretty sure it won't be in Gridania, or any of the already heavily featured zones.



    SMN? How so? Why would any of the primals be there? It might have made sense.. in EW.. maybe??? at least in the middle part, but for 8.0?

    To be it would be weird to have him any of those. There are 2 healers, 3 mages, 1 tank, and 1 melee. Maybe in 10.0 everyone is a mage except Thancred cause he is now fully "Garlean".
    The example I gave a few times was when we inevitably go to help the shard that fell during the sixth umbral calamity. Like how Meteor was both a Monk and a Samurai for Stormblood, I think they should be both a Black Mage and a White Mage since those are the two fields of magic that caused that calamity in the first place. It would be very fitting for the warrior of light to fix the mess created by those schools of magic while wielding them.
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  5. #115
    Player
    Azurarok's Avatar
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    Feb 2022
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    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Still not seeing how Reaper fits Evercold, besides maybe 'it's Garle-cold in Garlemald and that's where Reaper is from', but we learned it in Uldah so I don't think that counts
    imo the whole shard freezing over seems pretty adjacent to a light calamity (which was also kind of what Eden Shiva was) so I don't think it's that outlandish to try countering that with darkness.

    Think he's also supposed to mirror Zenos as Halmarut implied in the MSQ, but moreover it looks like to me they're trying to do a Heavensward X Shadowbringers theming so them choosing the job that's kind of between Dragoon and Dark Knight is also fitting.
    (0)

  6. #116
    Player
    ForsakenRoe's Avatar
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    Samantha Redgrayve
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    Zodiark
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    Sage Lv 100
    Quote Originally Posted by Azurarok View Post
    imo the whole shard freezing over seems pretty adjacent to a light calamity (which was also kind of what Eden Shiva was) so I don't think it's that outlandish to try countering that with darkness.

    Think he's also supposed to mirror Zenos as Halmarut implied in the MSQ, but moreover it looks like to me they're trying to do a Heavensward X Shadowbringers theming so them choosing the job that's kind of between Dragoon and Dark Knight is also fitting.
    While Ice is closest on the wheel to Light, that doesn't make them the same thing, nor does it mean that the solution to them would be the same

    By the same logic, we'd use Light to counteract the Ninth's massive Lightning tilt. That sounds like it makes no sense

    We also don't know if we're actually going to be fixing the Ice at all, maybe it's just beyond saving and we're going to do something that just prevents the Shard from getting any closer to re-merging with the Source (using the Key in some way), in which case, the fact that RPR uses Darkness at all is moot. If we DO fix the Ice problem there, then there has to be an ingame explanation for how and why, and if RPR's Darkness is the reason we're able to resolve the Ice, what is the explanation that allows all the other Jobs to also 'save the world', despite not using Darkness. IE, how does a WHM save the world when they're using Light vs a Monk who punches things vs a MCH and their tech/gun vs a PCT and their paint? The answer has to be 'one size fits all' and as such, has to be unrelated to the Job in the trailer.

    Remember that, despite the SHB trailers, we didn't need a Darkness-using Job to remove the Light from the skies in the First (if anything, we actually used Light to do that). We just got called 'Warrior of Darkness' in the story cos A: the end result was that the night returned and B: there was a prophecy and we/our actions happened to fit, and in the trailer because it sounded cool

    I do not know what you mean by 'mirror Zenos', please explain further
    (1)
    Last edited by ForsakenRoe; 05-14-2026 at 02:51 PM.
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  7. #117
    Player
    Rein_eon_Osborne's Avatar
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    Jun 2020
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    Shadowflare - Ward Miasma II, Plot Broil IV
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    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I don’t understand why people find it hard to imagine WoL doing mid-battle job switching like they did in ShB trailer. Personally I like to imagine the poster guy make use of this ability to showcase that he can use a combination of caster/healer abilities in tandem with their melee jobs action. Both side (i.e. ppl who want role representation) ‘wins’.

    Why does certain person always thinks so black & white?
    (3)

  8. #118
    Player
    Kohashi's Avatar
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    Character
    Lucaon Soho
    World
    Odin
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    Scholar Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    For 8.0, Eden's story showed that we can restore balance to an aetherially-imbalanced world, by summoning a Primal, destroying it, and letting its aether be re-circulated back into the world. So, SMN summons a big Fire entity (Ifrit, Phoenix, or some bastardized versions of them ala Eden Story itself), we destroy it in the 4th, the Fire Aether starts to mend the world a bit. If Fire+Ice is still imbalanced, SMN can also summon a Wind entity of some kind, defeat that, and then the Fire/Wind from the Summons, plus the ambient Ice of the world, all neutralize each other entirely, and the Shard returns to equilibrium

    For 9.0, we literally have zero idea what it's going to be about, so SMN could fit, or it could not. However, due to Eden again, we have been shown that SMN would be incredibly easy to fit into any story that involves an aetherially imbalanced world, which appears to be the 'overarching problem' for the new story arc we have to deal with now (as compared to 'Ascians' being the previous story arc's 'overarching problem' to solve). IE, if we go a Shard they decide is tilted towards Water (because they want to do FFX references everywhere), then SMN A: can fix that by summoning something of the element that is strongest against Water (unfortunately, that's Lightning, so Ixion or Ramuh fight, again), and perhaps an Earth entity to have the full triangle and keep the Lightning under control (so, another Titan fight probably), and B: would be in itself, a reference to FFX because Yuna


    Still not seeing how Reaper fits Evercold, besides maybe 'it's Garle-cold in Garlemald and that's where Reaper is from', but we learned it in Uldah so I don't think that counts
    Why would he summon Ifrit in the first place? It's not just any aether that it needs to be infused there, but Light specifically, which is why they extract and divert it from the First.

    Light and Darkness counter/balance eachother.

    Also, what do you mean you don't see how Reaper fits in there when it was very clearly explained how things work in the 13-th? It's very obvious that the 13th will play a major part in the next story since WoL already found a way to travel there by using the key. Now they have to find ways to further expand and allow the rest to travel.

    Now, the question is, who will form a contract with WoL? Will it be Golbez or Malphas, or somebody new altogether? But that discussion is for another topic.
    (0)

  9. #119
    Player
    ForsakenRoe's Avatar
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    Samantha Redgrayve
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    Zodiark
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    Sage Lv 100
    Quote Originally Posted by Kohashi View Post
    Why would he summon Ifrit in the first place? It's not just any aether that it needs to be infused there, but Light specifically, which is why they extract and divert it from the First.
    Are we talking about the same thing? The 13th needs Light to counteract its Darkness, yes. But we're on about why Reaper would fit EC, which is in the 4th, which is consumed by Ice. Fire is the element dominant to Ice in the wheel (and Wind is dominant to Fire, if that is required to fully stabilize the three in a rock-paper-scissors equilibrium), so in theory, using Eden's lore, summoning Ifrit (or some such Fire entity) in the 4th, killing it there and letting the aether disperse into the environment, would counteract the Ice. And if the Fire then becomes too dominant, we do the same with a Wind entity like Garuda. The Fire beats the Ice of the world, the Wind beats the Fire, the Ice of the world beats the Wind, they all equalize into a more stable level of each, world fixed. Makes more sense to me than any Reaper-related explanation put forward thus far

    Quote Originally Posted by Kohashi View Post
    Light and Darkness counter/balance eachother.
    I'm aware of this. But again, this is about EC/the 4th, which is Ice. Ice is 'the element closest to Stasis on the Elemental Wheel', but it's not 'the same thing'. If Darkness affects anything besides Light (and vice versa), doesn't that imply that we can use Light from the First to counteract the Lightning on the Ninth? I'd have assumed we'd have seen that mentioned by now if it were a viable solution. Besides that, it'd also mean that we're able to use Light on any of the 'Elements closer to Darkness on the Wheel', so Fire and Wind would be susceptible to Light (though to a lesser extent than Lightning), and the same with Darkness being used against Water and Earth?

    I think the simple explanation makes far more sense. Light and Darkness oppose one another. They affect each other, and not anything else. Fire beats Ice, Ice beats Wind, Wind beats Fire. Lightning beats Water, Water beats Earth, Earth beats Lightning. Light and Darkness aren't 'Elements' in the same way that the other 6 are, they're more like Polarities. It was, at one point, canon that you could have Umbral Fire, or Astral Ice, or Umbral Lightning, with the positions on the Wheel indicating what the element was most likely to be aligned to, not that it 'has to be this polarity every time'. So, unless that was entirely retconned (instead of just forgotten about for simplification), introducing pure Astral/'Activity' to Ice, wouldn't thaw it, or make it not-Ice. It'd just make it into 'Active Ice', which I'd assume would result in instantaneous expansion of a Flash-Freeze. As an example in the lore already, the 'Calamity of Darkness' that Bahamut brought coincided with the timing of the flash-freeze of Coerthas, and my reading of that would be 'The Darkness-aspected rain of destruction that Bahamut brought, reacted with the already-colder climate of the area, catalyzing the Ice Aether of the area with 'Darkness'/'Activity', and so the area got flash-frozen as the Ice Aether became 'active' and rapidly expanded in area and potency'.

    I might be wrong, of course, I don't own any Encyclopedia Eorzea books which might have the explanations. But I think what I'm saying makes for a more solid explanation than anything relating to Reaper, when it comes to 'which Job would best fit 8.0's story'. Plus, if 'Darkness' is really the reason Reaper's a good fit for EC... Black Mage has Darkness-aspected spells in its kit too. Darkness AND Fire in one Job's kit, sounds like it'd be way more suited for counteracting a world of Ice, because it's got multiple options it can try. Of course, by that logic SMN would be the optimal choice, because it has (in gameplay terms) Fire, Wind, Earth, Darkness (Demi-Bahamut), Fire again (Phoenix), and Light (Solar Bahamut). In lore terms, we were present at the 'death' of Leviathan, Ramuh, and arguably Shiva, so we also have the capacity (in lore) to summon an Egi of those three as well, we just don't in gameplay because... reasons (SE let me EgiGlam them over the ITG trio please and thank you)

    Quote Originally Posted by Kohashi View Post
    Also, what do you mean you don't see how Reaper fits in there when it was very clearly explained how things work in the 13-th? It's very obvious that the 13th will play a major part in the next story since WoL already found a way to travel there by using the key. Now they have to find ways to further expand and allow the rest to travel.
    I saw how things work in the 13th, but again, we're talking about the 4th. I can see them writing that 'The barriers between the 13th and other Shards (including the Source) are weaker than any other, which is how/why voidgates appear. As such, the 13th functions as a 'nexus' for us to travel through to get to other Shards without as many contrivances/hoops like the power of the Crystal Tower'

    Quote Originally Posted by Kohashi View Post
    Now, the question is, who will form a contract with WoL? Will it be Golbez or Malphas, or somebody new altogether? But that discussion is for another topic.
    Probably Zero, since she was Zenos' Avatar for a while, and they're apparently setting up a 'you mirror Zenos' angle according to that other post
    (0)
    Last edited by ForsakenRoe; Yesterday at 05:36 PM.
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  10. #120
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    Andreas Cestelle
    World
    Jenova
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    Scholar Lv 100
    Just to back up a point here everything forsaken has said matches what encyclopaedia eorzea says about the elemental wheel the only thing that’s hazy (not wrong, just doesn’t have justification one way or another) is is the darkness aspectation of the 7th umbral calamity was part of why cortheas flash froze or if the “darkness” started and ended at the turbulence of Bahamut and the secondary effects of the falling shards of dalamud weren’t necessarily aspected
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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