
My Ideal:
Large Instanced Area with Lots of Space to let us build a town in any layout we like using our disciple of hands to build housing, halls, forges, etc for the guild. Items gathered from our disciple of lands can go into a large store house so that our disciples of hands can draw from stocks instead of inventories to build said structures.
Let us in some fashion terraform the landscape using our disciples of hands so that we could say have our guildhall up on a hill, our homes across a river we diverted from elsewhere (think darkcloud style).
During the different event seasons (xmas, easter, etc) we can do quests for themes that change certain aspects of our area so it matches the season (xmas with snow, lots of holiday stuff and a death match with a gun knuckle wielding santa hell bent on the destruction of our towns, victory lets us deck our guildhalls with spoils of war! do the same for easter, a giant death bunny with lasers and holidays become badass!).
Disciples of hands can then uses inventory items to build furniture that players can put into houses (sellable on wards as well) and players can put those items within their respective houses in any manner they wish (on a table, on shelves, on the floor, on a wall, etc). Items, gear, earnables out in the world can also be placed in your house by you and players can leave you little gifts on your doorstep or in your mailbox.
Mailboxes can be placed outside your home, every area gets a little postmen (race of postmen decided by guild (moogle, goblin or gobbue, etc..).
Items used in the creation of structures can be put on the wards as well but only if crafted from inventories of players (so DoH can make even more of a living).
The more detailed the house, the more resources consumed in it's creation (so a one story house costs less then a two story). Players should also be given space around their houses to plant trees (decorative), gardens (for cheap food items) and random assortments of outdoor style furniture (fountains, fences, etc).
We should also be able to have a mine located in this large instanced area that is a multi-leveled dungeon that in order to unlock we have to do a series of quests first to unlock it. The mines haunted so we have to cleanse each level of the mine which gets progressively harder as you go down into it's depths (you could have events and even NMs in them). The deeper you go the better the rewards from the nodes (keep certain items from nodes out in the world).
Also making it so you can lose levels is smart, why's it haunted? Because the previous miners that owned it broke into a abyssal plane of some kind and those monsters are slowly coming up from the depths and so the mine was sealed with powerful magics to keep them locked away.
You could also have a instanced forest for botanists that works in a similar fashion that can be raided so you can protect what you've earned by unlocking areas. But instead of powerful magics locking things the majority of the forest is shrouded in a mysterious mist/fog that monsters of varying powers spawn forth from to consume any fool hardy enough to trend in their forest. You go into the mists to fight a powerful enemy with your guild to unlock sections of the forest but the mists come back over time if you don't defend against the mists.
With both of them you could tie in fishing nodes into both areas.
Sounds insane and scatterbrained but that's just me![]()

iirc, a LONG TIME AGO i read info that you could have a company airship...but i think that was pre-yoshi. still it will be interesting to see what they come up with. personally i dont want to think about it much because i tend to get my hopes up on things that dont happen @_@


That wasn't pre-yoshi. It was in a statement he made about player housing and what features he was thinking about adding. It mentioned gardening, chocobo stables, and building airships in the basement.iirc, a LONG TIME AGO i read info that you could have a company airship...but i think that was pre-yoshi. still it will be interesting to see what they come up with. personally i dont want to think about it much because i tend to get my hopes up on things that dont happen @_@

i see =o found it hard to remember since ive read so much info XP thanks for clearing that up for me![]()



yeah im pretty sure free company is at least some kind of group because i remember hearing that its a free company that would be able to summon a primal and thats a minimum of 4 people.
but i didnt put that together with the housing until i watched that part from the video again.
i mean it sounds really cool the stuff you'll be able to do but im not as interested if its for a group of us.
im also not even sure how that would work, is the person who made the free company the only one who can edit the design and decorate it?
it was all just confusing kuz it did say PERSONAL housing, im pretty positive its not personal like just for me.
so im also really hoping that we do get some actual personal housing like the mog house was in ffxi. that was fun to have my own house that i could decorate and grown plants in.
i mean its still cool, but i was excited because i thought it was my house, its kinda a let down that its not


it was pre yoshi, Yoshi just carried it on as something they still plan to do.



Not if it's like Lotro's neighborhoods, which are instanced areas with a maximum of like 12 (not sure exactly) residents within each instance or shard, you could see through a menu which house were for sale in which neighborhood via menu.



My understanding of Companies are they are the equivalent of a "guild" / "clan" / "legion".
A player may only have one Grand Company.
A player may have up to eight linkshells.
A player may only join one player-owned Company.
Not sure about housing.
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