I think you are trying very hard to redefine what feedback means just so you can dismiss it.
Feedback is not only a reaction to finalized tooltips, exact potencies, or a playable build. That is closer to a post-release bug report.
Feedback can be about direction, terminology, design risks, and the possible consequences of what was officially shown.
You keep repeating “we need more information” as if that somehow deletes the concern. It does not. It only proves the point: if the terminology is vague enough that people are confused, then asking for clarification and raising risks is valid feedback.
You say we cannot give feedback because we do not know enough.
Then you also say MT/OT roles are coming regardless.
So again, which one is it?
If we do not know enough, then players are right to ask for clarification.
If the roles are already coming regardless, then players are even more right to give feedback before those roles become a problem.
You cannot use “we do not know enough” to shut down criticism, while also using “this is coming regardless” to defend the system. That is not caution. That is just moving the goalpost.
Also, calling this “not feedback” is honestly bizarre.
Telling the developers:
“Please do not make this restrictive.”
“Please do not make tanks lose value outside their assigned label.”
“Please do not let MT/OT become Party Finder policing.”
“Please make tank identity dynamic through gameplay instead of fixed through labels.”
That is feedback.
You may not like the feedback, but not liking it does not magically turn it into “not feedback.”
And no, nobody is claiming the final system is doomed. Nobody is saying an Off Tank will explode if it touches the boss. That is a very convenient version of the argument to respond to, but it is not the actual argument.
The concern is friction.
Design friction.
Community friction.
Role expectation friction.
Meta friction.
If SE labels one group as MT and another as OT, then designs their kits in a way that rewards those labels, the community will follow that. That is how metas are created. Acting like developers have no influence over community behavior through terminology, tuning, and encounter design is just unrealistic.
You are treating the unknown as a reason to stop discussing risks.
I am treating the unknown as the reason to raise those risks early.
That is the difference.
If SE already plans to make the system flexible, then great. This feedback supports that direction.
If they do not, then this feedback is exactly the kind of thing that should be said before the system is locked in.
Waiting until everything is finalized before giving feedback is not “being rational.” It is just making the feedback less useful.
So no, this is not panic.
This is not fantasy.
This is not people inventing a problem out of nowhere.
This is players looking at official terminology, seeing obvious design risks, and saying:
Please do not let this become restrictive.
That is exactly how development feedback works.



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