Coming off of completing the final raid and resulting cutscenes raw, so my thoughts might be a little incoherent, but here goes.
I have to say this raid set felt like it had very little substance outside of blatant fan service.
There's basically no story to follow beyond "these are places and bosses from Vana' diel." Sareel Ja was a throwaway villain from the throwaway portion of DTs MSQ. It's quite impossible to take him as a threat. In fact the only thing that happens is Bakool Jaja gets injured by a clone of Gullol Jaja, and some nameless soldiers died to monster clones. Legitimately why should I care about this guy? Prishe and the player character insert say the word "adventure", but do all of their adventuring offscreen, why should I, the player, care about them being clones with implanted memories? Whether or not they blink out of existance or go back home to Vana'Diel. I've spent like a total of 10 minutes with these characters walking through DT zones.
If they wanted players to actually care about these characters, we needed more fleshed out story with them inside of XiV. Create some sort of active threat that we have to resolve in the down time between alliance raid releases that we work together to solve.
Like idk, ppl complain about Nier raids being fan service, but I've only played the tutorial of automata and was engaged with the alliance raid story they put together for us, because they actually put a story together.
As a side note, I think some of the fights were really cool, but because we just teleport from "XI hype moment" to "XI hype moment" there's no thematic cohesion for anyone who hasn't played XI present within the actual alliance raids themselves. Compare for example with weeping city of mhach, where we progress from outside the city, then we enter the city and descend into the outskirts of the underground ruins of the city, then we enter the city, disable the ruins defensive mechanisms, and then finally enter the deepest point of the ruins.
Oh and most of the gear looks terrible too. There's like 2 sets that have any sort of appeal beyond looking like a xiv 1.0 fodder soldier.
And honestly, I don't even feel any desire to reverse flow into 11, because it feels like there won't be anything for me to discover. We fought so many final boss enemies, that it will be apparant quite quickly what leads into what, along side blatant spoilers with the brothers from the second raid, and all of the data notes from the npc they encourage you to speak with after.
This was honestly a 4/10 experience for me, down there with the EW post patch void quests. Which speaking of, the moment to moment raw nostalgia baiting and general amateur storytelling flow feel quite identical. Same writers maybe?

Reply With Quote









