
Originally Posted by
Hazelx3
What macros do you use and how do they help? I never used macros before
I have noticed in some matches its better than in other matches, sometimes I can click more than twice on a button, nothing will happen unless I click on it until the skill starts
Do you think its an issue that I am playing with 30fps? I will set it to 60 fps and will check if it makes a difference
It might be? I couldn't tell you exactly since the worst of my problems occur when there's too much variance.
As for macros. Basic things like <mo> dashes.** With several instances of the skill to create a safer spamming prompt. I find you can tap those without much hiccup.
Some others I use to pair certain skills with LB, like Raiju into LB to make sure I don't go accidentally too quickly into the LB as Raiju has a small delay when it lands the hit to actually drop the opponent's health (if mashing fully manually that's a common error). Waiting too long though and the opponent may get a heal in from an ally. The macro at least helps me keep it consistent even when my framerate falters a bit.
They're not without issues themselves, you don't go bashing macros either because then you'll proper not be doing anything lol. Just a quick tap or two and hold back to see. To use the above macro as an example, if I mash, LB can go off before the Raiju does and that's the whole motion ruined.
I also have macros specific for when I'm on different DCs (I know... I'm excessive). For instance I have separate US and EU "vpr jumping scales trick" macros, with a different amount of spammed prompts to create the correct delay that it'll go off and work properly.
And what I mean there is, I have varying amounts of /wait 0 or /pvpac "Slither" <t> [or <mo>] after /pvpac "Snake Scales" to accomplish that. The /wait 0 is like purposefully creating an error that makes a microstutter for the purpose of smoothness. I know that sounds counter-intuitive as fuck but that microstutter is to make sure the action queue doesn't just ignore your input. Hopefully. And it happens to be better than just pressing the buttons outright. For me anyway.
Unfortunately this game doesn't allow for decimals in /wait commands unless using the forbidden magic we can't talk about (about time it did, though).
All in all the game definitely is a bit quirky. It's not unplayable and they've done some nice things (imo) like making animations actually suggest the timing of when damage arrives, unlike before, but like with a lot of things the dev do here they've not been... tested... very well.
**e.g. of a spammy macro
/merror
/pvpac "Rough Divide" <mo>
/pvpac "Rough Divide" <mo>
/pvpac "Rough Divide" <mo>
/pvpac "Rough Divide" <mo>
/pvpac "Rough Divide" <mo>
/pvpac "Rough Divide" <mo>
/pvpac "Rough Divide" <mo>
or, you could even
/merror
/pvpac "Rough Divide" <mo>
/pvpac "Rough Divide" <mo>
/pvpac "Rough Divide" <mo>
/ta <mo>
/ta <mo>
/ta <mo>
/pvpac "Rough Divide" <t>
/pvpac "Rough Divide" <t>
/pvpac "Rough Divide" <t>
And what that is doing is at first selecting to use Rough Divide on your mouseover target, then it select that target as a hard target, and then for whatever reason if the mouseover didn't register, you have your intended target selected and it'll go off the direct target prompt instead. (Or you could just remove the skill <mo> and just keep /ta <mo>)
Hope that helps.
Sry if some of it is a bit whoosh I'm very tired and I'm not sure if what I'm typing even makes sense to myself rn lol