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  1. #11
    Player
    ThreeBeastSmile's Avatar
    Join Date
    Jul 2014
    Posts
    159
    Character
    Raccam Tantaram
    World
    Omega
    Main Class
    Reaper Lv 100
    I know most of my issues are down to my older PC-induced bad framerate. You can get some really funky things happening like 2y rpr teleports because the game decided to hard stutter in that moment. No explanation as to why its behaves like that, but it do.

    It's best not to mash every skill button too much as you may further contribute to weave-cucking yourself with the amount of inputs. Gaps between actions in PvP are just a bit slightly less than what you'd see in PvE, so I'm guessing there's more opportunity for the system to get confused over what you want to do with its action queuing systems.

    Personally, outside of the FPS stutter-related problems I have, I don't really notice outright getting stuck much, for any other reason. Maybe it's just something you pick up a feeling for to get around.

    I also use a lot of macros, it might be something worth considering to smooth some things out.

    I've not logged in since the latest patch, is there something different about it? Oh and I wouldn't necessarily call the animation delays "stupid", that was one of the better changes they made, where it makes sense. You can actually feasibly "parry" things a lot more now, rather than just guess.
    (0)

  2. #12
    Player
    Hazelx3's Avatar
    Join Date
    Dec 2025
    Posts
    47
    Character
    Michiru Kagemori
    World
    Alpha
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ThreeBeastSmile View Post
    I know most of my issues are down to my older PC-induced bad framerate. You can get some really funky things happening like 2y rpr teleports because the game decided to hard stutter in that moment. No explanation as to why its behaves like that, but it do.

    It's best not to mash every skill button too much as you may further contribute to weave-cucking yourself with the amount of inputs. Gaps between actions in PvP are just a bit slightly less than what you'd see in PvE, so I'm guessing there's more opportunity for the system to get confused over what you want to do with its action queuing systems.

    Personally, outside of the FPS stutter-related problems I have, I don't really notice outright getting stuck much, for any other reason. Maybe it's just something you pick up a feeling for to get around.

    I also use a lot of macros, it might be something worth considering to smooth some things out.

    I've not logged in since the latest patch, is there something different about it? Oh and I wouldn't necessarily call the animation delays "stupid", that was one of the better changes they made, where it makes sense. You can actually feasibly "parry" things a lot more now, rather than just guess.
    What macros do you use and how do they help? I never used macros before
    I have noticed in some matches its better than in other matches, sometimes I can click more than twice on a button, nothing will happen unless I click on it until the skill starts
    Do you think its an issue that I am playing with 30fps? I will set it to 60 fps and will check if it makes a difference
    (0)

  3. #13
    Player
    UseYour's Avatar
    Join Date
    Apr 2026
    Posts
    51
    Character
    Tyrus Thayde
    World
    Golem
    Main Class
    Monk Lv 100
    frames per second would only matter if the server was working properly. You are pressing skills that are not being registered by the game yet. A faster screen would only compound the issue because now you would react to the thing faster, and see more frames of your character not responding. Imagine playing elden ring and you want to parry an enemy but all you see is them lift their arm, hold it, then instantly hit you. Jeez, parrying must be luck right? Wrong. People with more expensive systems can see the whole fluid motion of the arm move up and then towards you. A video is a combination of photos, a video game shows you X amount of photos per second, more per second means a fluid lifelike video, less frames or pics per second looks like southpark or choppy stop motion animation. None of that matters in FF14 because you are not trying to shoot a strafing target or land a parry with a 10 frames window. In fact FF14 servers are so bad if someone strafe peeks out from a wall to do 1 instant cast poke, you can barrage them because the server will assume they kept running out from that wall out into the open, until half a sec later when it applies all the damage etc it will be like oh they are actually behind the wall and still moving further down the wall, meanwhile you stopped at the edge to pop your elixir which just cancelled it self, yay!
    (0)
    Last edited by UseYour; 05-01-2026 at 08:13 AM. Reason: Have > Half, Whixh > Which (2 typo)

  4. #14
    Player
    UseYour's Avatar
    Join Date
    Apr 2026
    Posts
    51
    Character
    Tyrus Thayde
    World
    Golem
    Main Class
    Monk Lv 100
    I just played like 10 gunbreaker games in frontlines, every oCD and GCD has to be fully registered and completed before you can queue up your LB spin2win or your weighed debuff AOE chain, which can leave a second or 2 of absolutely nothing happening on your end but taking damage or dying. Add in your eurolag and yes just like me in NA i have to click a button 5 times waiting for the server to agree im not doing anything currently, then to start, then i gotta mash the stun button until server checks that next time too. Thats why anyone who has played competitive games laughs at ff14 pvp and considers it a daily reward for glams. And its been a known thing for a decade that square does not care period about fixing it because the targeted audience isnt MLG tourny players. How can they even balance it with playstation 4 and nintendo switch users vs $5000 PC with third party apps, an mmo mouse full of macros, and actual voice chat lol
    (3)

  5. #15
    Player
    ThreeBeastSmile's Avatar
    Join Date
    Jul 2014
    Posts
    159
    Character
    Raccam Tantaram
    World
    Omega
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Hazelx3 View Post
    What macros do you use and how do they help? I never used macros before
    I have noticed in some matches its better than in other matches, sometimes I can click more than twice on a button, nothing will happen unless I click on it until the skill starts
    Do you think its an issue that I am playing with 30fps? I will set it to 60 fps and will check if it makes a difference
    It might be? I couldn't tell you exactly since the worst of my problems occur when there's too much variance.

    As for macros. Basic things like <mo> dashes.** With several instances of the skill to create a safer spamming prompt. I find you can tap those without much hiccup.

    Some others I use to pair certain skills with LB, like Raiju into LB to make sure I don't go accidentally too quickly into the LB as Raiju has a small delay when it lands the hit to actually drop the opponent's health (if mashing fully manually that's a common error). Waiting too long though and the opponent may get a heal in from an ally. The macro at least helps me keep it consistent even when my framerate falters a bit.

    They're not without issues themselves, you don't go bashing macros either because then you'll proper not be doing anything lol. Just a quick tap or two and hold back to see. To use the above macro as an example, if I mash, LB can go off before the Raiju does and that's the whole motion ruined.

    I also have macros specific for when I'm on different DCs (I know... I'm excessive). For instance I have separate US and EU "vpr jumping scales trick" macros, with a different amount of spammed prompts to create the correct delay that it'll go off and work properly.

    And what I mean there is, I have varying amounts of /wait 0 or /pvpac "Slither" <t> [or <mo>] after /pvpac "Snake Scales" to accomplish that. The /wait 0 is like purposefully creating an error that makes a microstutter for the purpose of smoothness. I know that sounds counter-intuitive as fuck but that microstutter is to make sure the action queue doesn't just ignore your input. Hopefully. And it happens to be better than just pressing the buttons outright. For me anyway.

    Unfortunately this game doesn't allow for decimals in /wait commands unless using the forbidden magic we can't talk about (about time it did, though).

    All in all the game definitely is a bit quirky. It's not unplayable and they've done some nice things (imo) like making animations actually suggest the timing of when damage arrives, unlike before, but like with a lot of things the dev do here they've not been... tested... very well.

    **e.g. of a spammy macro

    /merror
    /pvpac "Rough Divide" <mo>
    /pvpac "Rough Divide" <mo>
    /pvpac "Rough Divide" <mo>
    /pvpac "Rough Divide" <mo>
    /pvpac "Rough Divide" <mo>
    /pvpac "Rough Divide" <mo>
    /pvpac "Rough Divide" <mo>

    or, you could even

    /merror
    /pvpac "Rough Divide" <mo>
    /pvpac "Rough Divide" <mo>
    /pvpac "Rough Divide" <mo>
    /ta <mo>
    /ta <mo>
    /ta <mo>
    /pvpac "Rough Divide" <t>
    /pvpac "Rough Divide" <t>
    /pvpac "Rough Divide" <t>

    And what that is doing is at first selecting to use Rough Divide on your mouseover target, then it select that target as a hard target, and then for whatever reason if the mouseover didn't register, you have your intended target selected and it'll go off the direct target prompt instead. (Or you could just remove the skill <mo> and just keep /ta <mo>)

    Hope that helps.


    Sry if some of it is a bit whoosh I'm very tired and I'm not sure if what I'm typing even makes sense to myself rn lol
    (1)
    Last edited by ThreeBeastSmile; 05-01-2026 at 08:38 AM.

  6. #16
    Player
    Hazelx3's Avatar
    Join Date
    Dec 2025
    Posts
    47
    Character
    Michiru Kagemori
    World
    Alpha
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ThreeBeastSmile View Post
    It might be? I couldn't tell you exactly since the worst of my problems occur when there's too much variance.

    As for macros. Basic things like <mo> dashes.** With several instances of the skill to create a safer spamming prompt. I find you can tap those without much hiccup.

    Some others I use to pair certain skills with LB, like Raiju into LB to make sure I don't go accidentally too quickly into the LB as Raiju has a small delay when it lands the hit to actually drop the opponent's health (if mashing fully manually that's a common error). Waiting too long though and the opponent may get a heal in from an ally. The macro at least helps me keep it consistent even when my framerate falters a bit.

    They're not without issues themselves, you don't go bashing macros either because then you'll proper not be doing anything lol. Just a quick tap or two and hold back to see. To use the above macro as an example, if I mash, LB can go off before the Raiju does and that's the whole motion ruined.

    I also have macros specific for when I'm on different DCs (I know... I'm excessive). For instance I have separate US and EU "vpr jumping scales trick" macros, with a different amount of spammed prompts to create the correct delay that it'll go off and work properly.

    And what I mean there is, I have varying amounts of /wait 0 or /pvpac "Slither" <t> [or <mo>] after /pvpac "Snake Scales" to accomplish that. The /wait 0 is like purposefully creating an error that makes a microstutter for the purpose of smoothness. I know that sounds counter-intuitive as fuck but that microstutter is to make sure the action queue doesn't just ignore your input. Hopefully. And it happens to be better than just pressing the buttons outright. For me anyway.

    Unfortunately this game doesn't allow for decimals in /wait commands unless using the forbidden magic we can't talk about (about time it did, though).

    All in all the game definitely is a bit quirky. It's not unplayable and they've done some nice things (imo) like making animations actually suggest the timing of when damage arrives, unlike before, but like with a lot of things the dev do here they've not been... tested... very well.
    Thanks I will look into it, as I have no clue about macros for now
    I also tested it with more fps now, the game feels much more smooth and better, but still having this issue
    (0)

  7. #17
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    611
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Loggos View Post
    I feel you.

    *(Or if anybody has an idea what I'm doing wrong please let me know. :') )
    Unfortunately this is a common issue and many players mitigate this easily on PC via a very well known tools which makes pvp even more unfair. This may cause enemy to constantly grab potion from you despite you being in place of a potion for 2 extra seconds, damage popping way later, recuperate needs 2 seconds to pop off and so on. What is also frustrating is when you play as Ninja and you throw Hyosho at someone. The damage may come up 1.5 up to 3 seconds later which is insane and this screws every combo you want to do. This also affects Ninja lb because you may see them tick -HP later when in reality it happened way faster.
    (0)

  8. #18
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    611
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mikoko_Miko View Post

    While team matchmaking in Crystalline Conflict is indeed random, I think the mechanic where duplicate jobs are not allowed within the same team could be a contributing factor. For example, if an experienced player keeps playing the same job as me, they will always be placed on the opposing team and never on mine. As a result, I ended up on a losing streak.
    The only fix you can do is play another job so they end up in your team as a possible chance but knowing how matchmaking is, it can be very hardheaded and put you purposely against them every single time. In that case, just stop playing and queue later. It isn't worth to lose tons of points / games for no reason whatsoever. Best and fastest climb is to always play 1,2 games and maintain that winning streak. then come tomorrow and do the same. Otherwise you will needlessly play hundreds of games without any meaningful impact or climb.

    Not enough players means harder climbing and more premades knowing each other. But that is SE to blame for not making this mode good.
    (1)

  9. #19
    Player
    Hazelx3's Avatar
    Join Date
    Dec 2025
    Posts
    47
    Character
    Michiru Kagemori
    World
    Alpha
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MayuAmakura View Post
    Unfortunately this is a common issue and many players mitigate this easily on PC via a very well known tools which makes pvp even more unfair. This may cause enemy to constantly grab potion from you despite you being in place of a potion for 2 extra seconds, damage popping way later, recuperate needs 2 seconds to pop off and so on. What is also frustrating is when you play as Ninja and you throw Hyosho at someone. The damage may come up 1.5 up to 3 seconds later which is insane and this screws every combo you want to do. This also affects Ninja lb because you may see them tick -HP later when in reality it happened way faster.
    I did not know that some players are using tools but isnt it against the rules if they do that, because they have an advantage from it?
    I have done some matches and Plat - Dia at a time where everyone should be home in EU is very empty. I have seen maybe around 15~20 players that are in queue? Not much.
    Another problem is, that in Bronze - Gold are some players that do not belong there, especially bronze but they are stuck, for maybe hours or days? If a really new bronze player starts a game there and gets an insta lose without being able to do anything, I think that can discourage them. There is sadly no tutorial for new beginners, that explains them everything and their class in PvP.
    The PvP can be fun, but the lack of players and unbalance gives it a bittersweet taste.
    (0)

  10. #20
    Player
    UseYour's Avatar
    Join Date
    Apr 2026
    Posts
    51
    Character
    Tyrus Thayde
    World
    Golem
    Main Class
    Monk Lv 100
    Quote Originally Posted by MayuAmakura View Post
    Best and fastest climb is to always play 1,2 games and maintain that winning streak. then come tomorrow and do the same. Otherwise you will needlessly play hundreds of games without any meaningful impact or climb.
    Unfortunately this is very accurate info and you can find it in a lot of major game studios patents like EA or even marvel rivals. Overwatch put it in their own patchnotes they use bots disguised as human players in PvP only queues now for humans to face off against unknowingly, the term "Engagement Based Match Making" is considered a cOnSpIrAcY tHeOrY and people are paid wages to attack and discredit anyone who brings it up or provides evidence.

    Simply explained, games are ran by greedy corporations now who designed algorithms most online games have adopted over the years. The earliest occurence i found evidence for was EA games making patents in their game "Anthem" about 10 years ago where the longer you stayed online playing content the worse your loot became. If you took long breaks, days between missions, you would get better luck encouraging you to come back and grind. The more money you spent in the shops also increased your rewards tier. A F2P heavy grinder would get no loot vs someone playing once a week and bought every skin.

    Competitive PvP games adopted their own version and people abuse it to earn ranks they dont deserve. The game wants you to play more, so you spend more. If you are marked as a spender you get teammates that hard carry you and enemies that play your main who stink at it so you buy more stuff to show off. The algorithm determines you logging off after a loss means you need easy wins next time you play or you wont come back and spend money. According to marvel rivals the way they handle this, outside of obvious bot lobbies disguised as humans (bot teammates get 30+ kills too, they can use bots to force wins or loses and draw out OT etc its all an act to manipulate you) they also manipulate team comp and maps based on your strengths and weaknesses. The way players manipulate this to their advantage is by buying skins and gamepasses, going on purposeful losing streaks in quickplay, then doing a ranked winstreak until they lose, then they dont play a couple days. This sends the algorithm into a panic and force feeds you wins and groups you with hardcarrys against goobers when you return. I wish i was making this up, but the competitive gaming is essentially dead. It gets worse when you look into aim resist, hit detection, and other shenanigans like OT ending with entire teams on the obj. The blizzard devs admitted they wont take action against people using cheats for months at a time because they will just refund purchases, so they let the person aimbot and wallhack months at a time to keep all the money. Famous Youtubers have entire series of "spot the bot" and the same botter with full ragehax in ranked will make multiple episodes and never get banned.
    (0)

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