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  1. #1
    Player
    Mukuku's Avatar
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    Mukuku Muku
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    Dark Knight Lv 100
    Quote Originally Posted by Mikey_R View Post
    I think the problem is this. People aren't making educated guesses, or, at least, they aren't considering everything.
    I'm sure the devs will be able to recognize that and address the feedback properly, or clarify misunderstandings.

    Quote Originally Posted by Mikey_R View Post
    So, with this information, if you were to make an educated guess as to whether Paladin will still be able to block and counter damage, even if they aren't the one at the top of the aggro list, what would it be?
    To be honest, I see problems either way.

    Let's say the PLD can counter off an ally. What do you do with 2 MTs in the party? Do both get to counter, meaning that the "OT" PLD would burn a valuable CD on the "MT"? Only one of them gets to counter, meaning that cover either is ignored or overrides the MT's counter? Now you have OTs that would want to "steal" the counter proc not to lose DPS.

    What do you do if you don't actually need the defensive? Maybe the ally has already enough survivability. You let the CD sit? That would mean leaving damage on the table by missing the resulting counter.

    Basically, IMHO the cardinal sin is tying damage to other stuff. They did that with gap-closers and it led to its own mess. They kind of do that with TBN and it is also its own mess. If they do that with tank CDs, there is no question in my mind they will also create some kind of mess.
    (1)

  2. #2
    Player
    Carighan's Avatar
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    Carighan Maconar
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    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mukuku View Post
    What do you do with 2 MTs in the party?
    Is that truly relevant to consider? While 2-shield-healer and 2-regen-healer parties happen every so often, sure, it's not exactly something the game actively wants to balance for.

    For better or worse, the 8man setup will be 1 MT + 1 OT + 2 melee DPS of different classes + 1 PRanged + 1 Caster + 1 Regen Healer + 1 Sheld Healer.

    Quote Originally Posted by Mukuku View Post
    Basically, IMHO the cardinal sin is tying damage to other stuff.
    Only if we want to be eternally stuck in the limitations of the current FFXIV class design paradigma where equivalence is paramount, uniqueness is illegal and upsides (or downsides) are forbidden. There was in itself nothing wrong with gapclosers having damage, except the fact that gapclosers were readily available. In what way said availability could have been cut, it doesn't even matter. But the community of FFXIV, as always, rabidly opposes anything detracting from fully identical setups, and hence all tanks needed gapclosers and hence all tanks would then need damage to weave on their oGCD gapclosers, which in turn doomed them.

    Other games manage fine. Other MMORPGs manage fine. It's sad to excuse the inability and unwillingness of SQEX to invest into actual class design with statements such as "the cardinal sin is tying damage to other stuff" (non-damage stuff only I presume?). Everybody else has no problem with that.

    And I will say, considering the four classes shown, there is some hope there that they finally "got it". Paladin does not look like the other 3 tanks could be carbon-copies of it, and tanks no longer being carbon-copies of one another would fix one of the biggest issues in tank gameplay right now, if not the biggest one.
    (1)
    Last edited by Carighan; 04-29-2026 at 08:10 PM.

  3. #3
    Player
    Mukuku's Avatar
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    Mukuku Muku
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    Quote Originally Posted by Carighan View Post
    Is that truly relevant to consider? While 2-shield-healer and 2-regen-healer parties happen every so often, sure, it's not exactly something the game actively wants to balance for.
    A regen healer will not lose an "augmented offensive cast proc" if another regen healer is in the party and vice-versa for shield healers. As soon as you involve DPS you automatically bring to the table the wish for many player to optimize their damage regardless of any other consideration.

    Quote Originally Posted by Carighan View Post
    Only if we want to be eternally stuck in the limitations of the current FFXIV class design paradigma where equivalence is paramount, uniqueness is illegal and upsides (or downsides) are forbidden.
    Balance vs. Uniqueness: chose 1. Most players will chose balance. There is a reason many games started with far more uniqueness and moved toward homogenization. Everyone likes "uniqueness" until they realize they are subpar at task X and they don't feel them being better at task Y is enough "compensation".

    Quote Originally Posted by Carighan View Post
    Other games manage fine. Other MMORPGs manage fine.
    For single player games it typically does not matter, still even there a lot of players gravitate towards "meta" builds, which tells a lot about what many players really want.

    For MMORPGs, WoW started with far more "uniqueness" and moved away from it. "Bring the player, not the class" was the name of the game from after TBC.

    Quote Originally Posted by Carighan View Post
    And I will say, considering the four classes shown, there is some hope there that they finally "got it".
    I hope so, but IMHO tying damage to other aspects like utility or defensive is fundamentally the wrong way.
    (3)

  4. #4
    Player
    Mikey_R's Avatar
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    Mike Aettir
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    Cerberus
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    Paladin Lv 100
    Quote Originally Posted by Mukuku View Post
    I'm sure the devs will be able to recognize that and address the feedback properly, or clarify misunderstandings.
    I don't think it is right to provide feedback at this stage, it is still in early development and things can change, so it seems more applicable to ask question. However, even then, it might be better to just wait until the media tour. Things change, even between the media tour build and what we get on release, so there is plenty of time for things to change. We just do not know enough so drawing any sort of concrete conclusion is, in my opinion, meaningless.

    Quote Originally Posted by Mukuku View Post
    To be honest, I see problems either way.

    Let's say the PLD can counter off an ally. What do you do with 2 MTs in the party? Do both get to counter, meaning that the "OT" PLD would burn a valuable CD on the "MT"? Only one of them gets to counter, meaning that cover either is ignored or overrides the MT's counter? Now you have OTs that would want to "steal" the counter proc not to lose DPS.

    What do you do if you don't actually need the defensive? Maybe the ally has already enough survivability. You let the CD sit? That would mean leaving damage on the table by missing the resulting counter.

    Basically, IMHO the cardinal sin is tying damage to other stuff. They did that with gap-closers and it led to its own mess. They kind of do that with TBN and it is also its own mess. If they do that with tank CDs, there is no question in my mind they will also create some kind of mess.
    Going by how the game works now. Assuming 2 different MT tanks, since the buffs will be different, it stands to reason they will stack and so both tanks would get the benefit. This is also assuming the counter works the same or similar enough to Paladin. The questions then become 2 Paladins. Chances are, the buffs from Holy Sheltron and Intervention are 'the same' and so override each other, but we do not know for certain, they might not due to the interaction with the counter. The other scenario is when you have a Reborn Paladin and Evolved Paladin. Who knows how they are going to interact with each other, considering they both have different buffs with different uses. It might just be the case that the devs say, tough luck. The situation is only going to come up in the easier content, so DPS doesn't matter, in the same way you cannot stack TBN, or any raidwide. With premade parties, the situation shouldn't come up, so the 'issue' doesn't appear where it matters.

    If you don't need the defensive, you use it anyway. You can stack up to 2 charges of the defensive, so you wait until you are close to getting the second stack before using it. Technically, that is the optimal way to use the Oath Gauge now, but I guarantee most do not in most circumstances.

    I do think it is fine to worry about how it is going to end, I was as well and have been quite vocal about counters in the past, however, that was all based on the old system, with fixed boss encounters, rigid rotations and the 2 minute meta to contend with. With the 2 minute window gone, rotations, from what we have seen across all the jobs shown, are much more flexible and potentially a change in how encounters play out, there is enough of a shake up (that I didn't anticipate) that it might work. In this case, I am willing to at least try it out, see how it all works go from there. At this point, jumping to conclusions, making too many assumptions etc. is just going to be bad and, unfortunately, the best thing to do is just wait and see.
    (0)

  5. #5
    Player
    Mukuku's Avatar
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    Mukuku Muku
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    Dark Knight Lv 100
    Quote Originally Posted by Mikey_R View Post
    The situation is only going to come up in the easier content, so DPS doesn't matter
    DPS is always going to matter to a lot of players, regardless of whether it is actually needed to clear the content or not.
    (4)

  6. #6
    Player
    Mikey_R's Avatar
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    Mike Aettir
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    Cerberus
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    Paladin Lv 100
    Quote Originally Posted by Mukuku View Post
    DPS is always going to matter to a lot of players, regardless of whether it is actually needed to clear the content or not.
    I think you are overestimating how many people actually care about doing the absolute best when they are in a group of random people. You just cannot control everything, so most people just shrug off the inevitable minor damage loses.
    (3)

  7. #7
    Player
    Mukuku's Avatar
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    Mukuku Muku
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    Dark Knight Lv 100
    Quote Originally Posted by Mikey_R View Post
    I think you are overestimating how many people actually care about doing the absolute best when they are in a group of random people. You just cannot control everything, so most people just shrug off the inevitable minor damage loses.
    Yeah... no. There is an astounding amount of players that care about DPS in content where the DPS is completely irrelevant.
    (2)

  8. #8
    Player
    Mikey_R's Avatar
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    Mike Aettir
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    Cerberus
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    Quote Originally Posted by Mukuku View Post
    Yeah... no. There is an astounding amount of players that care about DPS in content where the DPS is completely irrelevant.
    I think we are going to have to agree to disagree on this point.
    (0)

  9. #9
    Player
    Carighan's Avatar
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    Carighan Maconar
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    Zodiark
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    Paladin Lv 100
    Quote Originally Posted by Mukuku View Post
    Yeah... no. There is an astounding amount of players that care about DPS in content where the DPS is completely irrelevant.
    Not what you see in PF, at least not on Light DC.

    Nobody kicks for class. Ever. Quite the opposite, you are happy to fill non-standard if it means you wait 10 minutes less. Hence bringing two casters, one on a melee slot, etc etc.
    (0)