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  1. #61
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    903
    Character
    Bulletproof Boyscout
    World
    Seraph
    Main Class
    Sage Lv 100
    If you want to do team synergy, you can still raid in reborn mode. Just make a static with people who want to play in reborn mode.
    (1)

  2. #62
    Player
    Avenheit's Avatar
    Join Date
    Sep 2013
    Location
    Griddy
    Posts
    182
    Character
    Arvae Lancer
    World
    Malboro
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TeresaFortell View Post
    There should not be a designated mt/ot role in that regard.
    thats what i mean,

    i'm expecting PLD to once again, do no damage.
    (0)

  3. #63
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    118
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Yuella View Post
    If you want to do team synergy, you can still raid in reborn mode. Just make a static with people who want to play in reborn mode.
    They said they are removing raid buffs from Reborn mode as well. So that will not be an option.
    (3)

  4. #64
    Player
    Sarantserel's Avatar
    Join Date
    Apr 2022
    Posts
    69
    Character
    Sarantserel Malqir
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    My biggest concert with Evolved mode seems that they're removing even more points of friction from the job's rotations and are not adding anything else to replace it.

    They state repeatedly that they want Evolved mode to have more freeform rotations and freedom. And while freedom CAN introduce opportunity for skill expression if it includes the need to make several moment to moment decision, making things TOO freeform can just remove any friction and instead remove any depth the job can have. The main thing I love about playing a job and mastering it is learning how to work around its friction points.

    Like, looking at DRG. Having its filler being a looping rotation of 7 buttons meant you could screw it up. If you pressed the wrong button at the wrong time, you were penalized, therefore there was a reward in a higher performance for players that could do it consistently. Evolve gets rid of that friction by making all of DRG's combo repeated press of a single button.

    Even for positionals. While the penalty for messing up a positional is seemingly steeper now and there's more restriction for the flank positionals, the positionals being buttons separate from your combo and thus being able to be used whenever so long as you don't overcap removes a lot of friction compared to current positionals that have a set, rigid spot in your rotation. Assuming bosses don't start jumping all over the place and turning on a dime constantly, its pretty easy to find consistent spots to safely use your positionals since you have some room to hold them for those moments rather than being forced to use them at specific point in your rotation.
    (5)
    Last edited by Sarantserel; 04-28-2026 at 11:20 PM.

  5. #65
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    768
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Yuella View Post
    If you want to do team synergy, you can still raid in reborn mode. Just make a static with people who want to play in reborn mode.
    Ah yes, divide the dwindling playerbase even more.
    (1)

  6. #66
    Player
    Aonns's Avatar
    Join Date
    Sep 2015
    Posts
    63
    Character
    Locke Valson
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Novel idea. We can wait patiently for the full details and release before we doomspeak our way into skewed expectations that will taint a potentially positive change for ourselves and others.

    Posting speculation at this point is just complaining for the sake of having something to complain about.
    (4)

  7. #67
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,662
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Avenheit View Post
    so like, does paladin and the new tank (assuming its also a main tank and has counter attacks), if you roulette and get two main tanks, how much dps do they lose?

    how long until dual offtank is the norm?

    i'm interested in what they do but there are very very reasonable areas of concern.
    I imagine the solution to prevent MTs from 'losing damage when they're not the primary target of the boss' is that Intervention (and the new Tank's equivalent) will work the same way as Sheltron when it comes to proc'ing the Parry counterattack. If you're the current lead in Emnity, you Sheltron yourself and get a parry proc for timing it right. If your co-tank is the current lead, you Intervention them and get a parry proc for timing it right. After all, Intervention currently, may as well just be 'Sheltron but you give it to someone else' in terms of how it functions

    Quote Originally Posted by Aonns View Post
    Novel idea. We can wait patiently for the full details and release before we doomspeak our way into skewed expectations that will taint a potentially positive change for ourselves and others.

    Posting speculation at this point is just complaining for the sake of having something to complain about.
    Alternatively, we can 'doomspeak' (aka, voice completely valid concerns) now while things are not yet set in stone, such that (if SE reads posts here, which is debatable) the concerns are known to the devs ahead of full release, and steps can be taken to prevent those concerns from becoming reality, rather than waiting to see, having blind faith, and it becomes 'too late to change it' if there is some issue with the system

    For example, concerns about SB WHM were raised in advance of SB's launch, about how Lily generation worked, about the effect of the Lilies, etc. SE told us to 'wait and see, it'll be good', and guess what, it was not good. The best indicator of future action is past action, and SE has shown multiple times when it comes to Job Design that when people say 'let them cook', they burn the kitchen down
    (9)
    Last edited by ForsakenRoe; 04-29-2026 at 01:43 AM.
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  8. #68
    Player
    Hanzz96's Avatar
    Join Date
    Jan 2022
    Posts
    383
    Character
    Ifione Leclerc
    World
    Jenova
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Sarantserel View Post
    My biggest concert with Evolved mode seems that they're removing even more points of friction from the job's rotations and are not adding anything else to replace it.

    They state repeatedly that they want Evolved mode to have more freeform rotations and freedom. And while freedom CAN introduce opportunity for skill expression if it includes the need to make several moment to moment decision, making things TOO freeform can just remove any friction and instead remove any depth the job can have. The main thing I love about playing a job and mastering it is learning how to work around its friction points.

    Like, looking at DRG. Having its filler being a looping rotation of 7 buttons meant you could screw it up. If you pressed the wrong button at the wrong time, you were penalized, therefore there was a reward in a higher performance for players that could do it consistently. Evolve gets rid of that friction by making all of DRG's combo repeated press of a single button.

    Even for positionals. While the penalty for messing up a positional is seemingly steeper now and there's more restriction for the flank positionals, the positionals being buttons separate from your combo and thus being able to be used whenever so long as you don't overcap removes a lot of friction compared to current positionals that have a set, rigid spot in your rotation. Assuming bosses don't start jumping all over the place and turning on a dime constantly, its pretty easy to find consistent spots to safely use your positionals since you have some room to hold them for those moments rather than being forced to use them at specific point in your rotation.
    Yes friction has been removed! Bard could drop their dots if they weren't watching, they could override a proc, EA could drift costing you a free song proc, you could drift buffs so they no longer sync with your party. But that's all gone in what they showed. No buffs means a lack of reward or punishment for either syncing or not syncing with your party, there is now no reward for playing as a unit in this mmo.

    You can't drift EA anyone because instead of being a 15s OGCD its a proc GCD just hit glowing button. Dots and RNG are GONE. You know those things bard was known for.

    This is actually justb100% an easy mode and they can't hide it. If the aim is to get casual players intersted again the consquence will be losing a lot of high end players.
    (5)

  9. #69
    Player
    Hanzz96's Avatar
    Join Date
    Jan 2022
    Posts
    383
    Character
    Ifione Leclerc
    World
    Jenova
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Aonns View Post
    Novel idea. We can wait patiently for the full details and release before we doomspeak our way into skewed expectations that will taint a potentially positive change for ourselves and others.

    Posting speculation at this point is just complaining for the sake of having something to complain about.
    Ahh yes the good old "don't give feedback because we don't have all the details" when SE showed us the early dev build to get feedback.

    Never change FFXIV players.
    (7)

  10. #70
    Player
    TeresaFortell's Avatar
    Join Date
    Jul 2024
    Location
    Limnsa
    Posts
    622
    Character
    Metra Surrik
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hanzz96 View Post
    This is actually justb100% an easy mode and they can't hide it. If the aim is to get casual players intersted again the consquence will be losing a lot of high end players.
    Exactly how would it lose the high end players? Granted, I don’t enjoy it having the blm treatment, but I don’t think the friction would be the turning point, rather if that job commits less dps in an unideal composition.
    (0)

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