Fortunately, unlike most job changes we're still going to have the old versions as an alternative option. That should give a decent window for feedback before they commit to Evolved jobs fully I would hope.


Fortunately, unlike most job changes we're still going to have the old versions as an alternative option. That should give a decent window for feedback before they commit to Evolved jobs fully I would hope.
Bring back 6.0 Dragoon.


Im clutching my Murdra pearls right now. SQUARE YOU BETTER NOT INTEGRATE THEM INTO THE KIT!!!!!!!
Leave ten chi and jin as their own command line. That mechanic just feels good to use
sandislandexpansev2.carrd.co <<Create. No limits.>>
he's going to grift,harass, downplay, disenfranchise, gaslight, stalk,and gate keep!
Yes! Evo mode looks awful! They have not only taken most a jobs buttons but also any idenity that jobs currently have are being stripped away for this easy mode rework.I was open to the prospect of having less buttons in exchange for more complexity and identity. After all other games such as WoW have shown how that can work. What you showed at Fanfest mortified me and looking at the infographs for how they worked mechanically confirmed my initial impression. Despite repeatedly stating to everyones faces that this is not in fact an easy mode you may be shocked to hear that your players do have the eyes and ears and a brain to see that it clearly is easier in almost every single way. All you've done is replace high execution low complexity with low execution low complexity and add a single token class flavor button. There is simply not enough going on to hold any long term players interest. It's actual braindead phone game slop.
If evolved is implemented with a similar design philosophy to what we saw in Fanfest I will tell you with 100% certainty that you will see a new all-time low in players next expansion.
Why? Because it is boring. People are bored. You have been bleeding players for years because your game has become so godawfully painfully boring. You are accelerating this process by making it even more boring. I really don't know why this even needs explaining. When players are bored they will inevitably leave when they get distracted by something that isn't boring. Boredom goes up. Money line goes down. Do you get it yet? How many consecutive years of increased simplification and decreased players does it take for you to finally connect the dots???
Bard lost dots, song timers, its idenity as a buff class, OGCD management and RNG that thing it was known and loved for!
The new songs are useless you just use them in any order to get a small healing effect that will never line up with damage to get a lego to then spend on big attack. Its literally EW SMN with phoenix.
WHM lost misery, assize and became a phys ranged because whats more fun than hitting glare? Hitting instant glare and super glare! No slidecasting or skill.
They nerfed PLD. Dashing to someone for cover is murder and will be a joke in mechanics like BJCC Nisi's or TOP's hello world where a good PLD could save another tank being battered by autos because now they will kiss and everyone will explode. Yay


I'm gonna say it. Theirs good things and bad things. I personally do not want auto combo, Id be much more ok if it was optional but if you want to play evolved mode its not; I know others may be angry about it even if it was optional but ive personally never cared to much on how others play the game.
I do not want instant cast healers that gain damage through healing, that sounds dreadful and removes the heal vs damage exchange that healers should have.
I do not want forced MT/OT slots; If they want to reward PLD's for timing their short CD why not also just reward it on your OT skill intervention that way you dont force tanks to be MTs vs OTs the whole idea is just kind of stupid.
I will say I like the merging of some skills my big concern is that in future expansions what would really be changed/updated if we're only allowed 16 skills as they've pretty much consolidated everything
I think change is good I'm glad 2 minute meta is going and some things do look promising but I am still worried about the games future.


You have said it yourself. The current iteration being boring is precisely why the change is suggested. They know they have to change fundamentally, and adding more skills would not be the answer. I would rather they put situational skills into the mixture than continue whatever we have currently.
Why? Because it is boring. People are bored. You have been bleeding players for years because your game has become so godawfully painfully boring. You are accelerating this process by making it even more boring. I really don't know why this even needs explaining. When players are bored they will inevitably leave when they get distracted by something that isn't boring. Boredom goes up. Money line goes down. Do you get it yet? How many consecutive years of increased simplification and decreased players does it take for you to finally connect the dots???
I.


evolved mode is what the game needs. 10 more lvls with follow ups to follow up skills is what will kill the game.



What do you think they're gonna do in 9.0? Evolved mode isn't going to somehow be free of the whole 'follow up to follow up skill' pattern, you know, because they're limited to 16 buttons and they're already at that limit
#FFXIVHEALERSTRIKE
Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

I just went back and watched the dev panel and counted the GCD count between Icy Veins burst opener and the DRG evolved presentation.
Legacy has around 25 GCD count <-> Reborn mode also has 25 GCD in what looks to be the full rotation / opener loop.
So you still have 25 actions to press for full rotation, it's just that your fingers will be in the same position for more of those key presses.
This makes less button bloat on screen / Better for controller players, but still maintaining complexity.
Faugh a Ballagh
Clear the way
Exactly people who think evolved mode will break all these patterns are delusional. 9.0 will have more follow skills and yes the 2 minute meta is dead and most people celebrating didn't engage with it anyway but from the jobs we saw everything seems to be a 60's SMN loop now and everyone will hate that in a year's time.


any new arguments or do you want to repeat the broken record on every comment/threadExactly people who think evolved mode will break all these patterns are delusional. 9.0 will have more follow skills and yes the 2 minute meta is dead and most people celebrating didn't engage with it anyway but from the jobs we saw everything seems to be a 60's SMN loop now and everyone will hate that in a year's time.![]()
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