Right, actual hot take:
People are far too concerned with what "might" happen if jobs aren't closely balanced and leads to this wild fear that specifically your job wont be brought to content.
If jobs were actually unique and not the exact same dog wearing a different shirt, there would be a reason to diversify comps based on how you actually play and it would lead to a "bring the player, on this job". It's not bad if certain jobs just suck unless you're actually good at them, and there's nothing wrong with jobs that are easy to pick up and do well with less time investment.
This game is like 80% a social simulator and if you're playing with friends you've made/already had I highly doubt any job is going to be discriminated against or excluded, and if the devs see a job is highly excluded or has a really low play rate they can actually look at it and see whats going on, maybe undertuned, maybe doesnt scale well on crit but scales well on haste (skillspeed).
Job discrimination is a boogeyman that I dont think anyone has experienced on a real scale. If it was real exclusion/discrimination if you did DRK in dailies people would just leave and take the time out because its that bad, and you wouldnt see any DRK's completing any content. Thats actual exclusion

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