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  1. #161
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Its not entirely wise for SE just to take one weapon and make a so called "class" to use that weapon and play a certain role but with a bit of freedom from cross-class skills changing the role somewhat. the word class to me seems that your are master of a general type of weapon, not specific like if it were your job. IN the long run they will run into problems with class/job balancement if they do the one weapon per class/job. Take for example gla & pld both use shield-swords. what really is the difference between the two? neither of them are dd's but farily decent tanks, given a certain situation one can solo a bit better and other can help out party bit more but in the end they both are very similar, eventually one will outdue the other with level cap increases, and just over time with new content, one of them will become redundant. Same goes for mrd & war, given a certain situation one will thrive better then the other having the same results like gla/pld.

    Its better to have a class that uses many weapons approiate for the THEME of that class like Zyph says. Example you guys want thief,dark knight. The gla class is already a good base, it uses single handed blades which its a master in doing so. SE needs to improve on it by branching more jobs from it, since gla uses shields,swords,daggers, they could add kotestu. the jobs paladin, thief, ninja would extend off it and these jobs will use specific weapons and be a specialist.The mrd class could be known to use 2-handed weapons: Great katana,Great axe, Great swords, Great Hammer, thus corresspoding jobs (warrior, dark knight,samuari,Berseker) branch from mrd class and each job from it using one weapon for a specific task/role. this is the key to the class/job & armoury sytem we have, but it needs to be improved and expanded upon. classes generally are more broad allowing for solo/low man team, jobs thus are meant for full man teams & specific duties. classes will never become redundant or pointless due to their ability for mutiple roles, and jobs will be special and they do their task in a specific mannor no others job could do it in a similar matter.
    (0)

  2. #162
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    But if you have two jobs for one class, how's EXP going to be handled? Do you get to level 75 (or whatever level) Dark Knight and suddenly have a level 75 Paladin as well?

    IMO classes should just be abolished, with jobs starting at level 1, with "job crystals" being gained at level 30 like they are now, but instead of applying a job to a class (like they do now) they would apply focus to a job, giving them what they do now, which is a buff to stats and special abilities and equip rights.

    All in all it would just be a naming difference.

    That's just my opinion, but naming differences aside, I think they'd have the capacity to provide a TON of diversity if it was 1 Class to 1 Job.
    (0)

  3. #163
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Zyph View Post
    But if you have two jobs for one class, how's EXP going to be handled? Do you get to level 75 (or whatever level) Dark Knight and suddenly have a level 75 Paladin as well?

    IMO classes should just be abolished, with jobs starting at level 1, with "job crystals" being gained at level 30 like they are now, but instead of applying a job to a class (like they do now) they would apply focus to a job, giving them what they do now, which is a buff to stats and special abilities and equip rights.

    All in all it would just be a naming difference.

    That's just my opinion, but naming differences aside, I think they'd have the capacity to provide a TON of diversity if it was 1 Class to 1 Job.
    Yoshi P had to take the route of having One class using one weapon, with a coressponding job, with both the class and job playing similar role but in a little different mannor. right now you have to level up the required classes to unlock the job but it starts at the current level of the main class and the exp is shared, so you level gla to 50 your pld will be 50, vice versa. we currently have a system that is very close to FFT were in that system you level many jobs to unlock more jobs and start at level 1 with the unlocked job.

    Many ppl would agree with what i say when its better to have a class that uses many weapons with the class being able to play different roles, but havng many jobs for each weapon doing a specific task. with this system you have to level up multiple classes like we do now to unlock jobs, but they start at level 1 and the exp is seperate not shared like it is now. Examples:

    GLA class: Shield & sword-def tank (paladin)
    Daggers-trick attack (theif)
    Kotestu-eva tank (ninja)
    gla class can use shield and sword to tank, or it can use daggers to trick attack or it can eva tank with kotestu because it has mutilple weapons to do so. But the jobs from gla class use only one weapon and play only one role to full extent.

    to unlock pld(30gla-15mrd) to unlock nin(30gla-15pug) to unlock thf(30 gla-15arc) once you unlock the job its starts at level 1 and exp is not shared like it is now! classes will be important not only to unlock jobs for speific tasks but for their versatility in solo/low man groups also plus they can cross-class abilities between other classes. while jobs you have abitilies from main and sub class only.

    Another example: MRD class
    Great axe-dps/parry tank(warrior)
    Great sword-heavy dd/enfleeber(dark knight)
    Great hammer-spike dd(berserker)
    Great katana-critical attack(samuari)
    Just like gla class the mrd class could play each of these roles using approaite weapon but the jobs one role for one weapon to full extent!
    SAM=30mrd-15lnc
    DRK=30mrd-15thm
    WAR=30mrd-15pug
    BRK=30mrd-15arc
    (0)

  4. #164
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    I'm not keen on the idea of having to choose between dark knight/paladin either, somedays you want to be rightious, other days you want to destroy everything.

    after seeing what kind of badass Merlwyb was in deus ex machina, I am definitely all for dual guns as a msk.
    (3)
    Last edited by Vanguard319; 05-08-2012 at 10:28 AM.

  5. #165
    Player
    Raizen_Reyne's Avatar
    Join Date
    May 2011
    Location
    (Ul'Dah)
    Posts
    53
    Character
    Neige Vargaresa
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Seems I am the only one who likes the idea of being locked into a Paladin or Dark Knight, picking your class and sticking to it should be encouraged, otherwise we just end up with everyone running around being anything they want, there is no individuality or specialisation in the game and it allows people to make their decisions lightly..
    (0)

  6. #166
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Raizen_Reyne View Post
    Seems I am the only one who likes the idea of being locked into a Paladin or Dark Knight, picking your class and sticking to it should be encouraged, otherwise we just end up with everyone running around being anything they want, there is no individuality or specialisation in the game and it allows people to make their decisions lightly..
    I highly disagree. Once the exp gain rate is toned down (they said it would in 2.0) it will take actual effort to level a job to cap, and once more endgame stuff comes out, it'll take more effort to gear that maxed job appropriately. Once it takes a decent amount of commitment to play a job to its fullest, people will start to pick their favorite few and stick with them mostly.
    (2)

  7. #167
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Arcanist = RDM and PUP woooooooo
    (0)

  8. #168
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Raizen_Reyne View Post
    Seems I am the only one who likes the idea of being locked into a Paladin or Dark Knight, picking your class and sticking to it should be encouraged, otherwise we just end up with everyone running around being anything they want, there is no individuality or specialisation in the game and it allows people to make their decisions lightly..
    But that's the entire point of the system that the game uses. Everyone CAN level all jobs to cap and use them as they please. All specializing does is force people to play alts, still the same number of people running around with it. There's still plenty of individuality as people tend to pick a few classes as their functional main classes but they still have the option to do other things if they put the time/gil into it.
    (1)

  9. #169
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Arcell View Post
    But that's the entire point of the system that the game uses. Everyone CAN level all jobs to cap and use them as they please. All specializing does is force people to play alts, still the same number of people running around with it. There's still plenty of individuality as people tend to pick a few classes as their functional main classes but they still have the option to do other things if they put the time/gil into it.
    Also, what if a certain job becomes undesirable in a party? You are effectively screwed if you are that job.
    (1)

  10. #170
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Vanguard319 View Post
    Also, what if a certain job becomes undesirable in a party? You are effectively screwed if you are that job.
    Exactly. Let's say that for whatever reason Paladin is really desirable for Dungeon A but not for Dungeon B. Well if you chose Paladin, you're shit outta luck if you want to do Dungeon B. Better level another class/job regardless of if you actually want to play it or if you even enjoy it. Locking out classes/jobs is a bad idea, it just creates more problems than it's worth.

    I would only be okay with locking classes/jobs out if there was a quest to regain access to both. A temporary lock-out with a really tough quest which would allow you to have both. I would be okay with that because at least then I'd have the option of getting both back, but it would have to be difficult to do so.
    (0)

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