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  1. #22
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Antipika View Post
    No one care about having a good reason or not, or about what is acceptable or not. DEVs feed you with stupid and repetitive things (hurr durr press enter to win!), players circumvent that. It's not hard to understand. I'm not defending cheaters here but rather pointing out that the issue is coming from the design itself rather than the players.

    Fix the design => cheaters are gone.
    Keep complaining about how bad cheating is, how unacceptable it is etc. => cheaters don't care.
    It's not nearly that cut-and-dry.

    Not all cheating is because "people don't want to do repetitive things". It's one reason of many.

    In general, people cheat for things like competitiveness, convenience and laziness, among others.

    People have been RMT'ing in Lineage 2 for years at the high end. These people have already gotten to level cap (botted) and have all the best gear (RMT'd) so they can beat others (who also botted and RMT'd). People buy gold and such in MMOs so they can just get the item they want without having to earn it.

    People used speed-hacks in FFXI and in other games to get around faster than they should have been able to. People use radar hacks in games like Darkfall to locate other players they would otherwise not be able to see (behind walls, etc). People have been cheating in FPS games using aim-bots and the like in order to get an edge over other players. People have used hacks and cheats in RTS type games.

    In other words, there are people who will cheat in video games, whatever the genre, what ever the play style.

    People cheat because they want the pay-off without the effort or time required to obtain it. They want the victory without having to actually legitimately earn it.
    (1)
    Last edited by Preypacer; 05-08-2012 at 01:31 PM.