Can't wait to be bullied into OT-role in roulette, because people won't see the difference in reborn and evolved-roles, but simply DRK/GNB/WAR → OT, PLD → MT. Nobody who doesn't play the tank-jobs will see it more distinctively.


Can't wait to be bullied into OT-role in roulette, because people won't see the difference in reborn and evolved-roles, but simply DRK/GNB/WAR → OT, PLD → MT. Nobody who doesn't play the tank-jobs will see it more distinctively.


Yeah the naming is kinda bad, because from what little they've shown the damage output should be identical and unaffected. It's just about whether you're better at reducing damage on yourself or others.
I don't think splitting tank jobs into "official" MT and OT sub-roles is the right decision.
It's still not clear how relevant the difference will be, but if it's small enough to be irrelevant there is no need to have these sub-roles at all, whereas if it's large enough to warrant having proper sub-roles it will introduce further limitations in how a player can play their preferred job.
In high level content players might be pushed to forfeit playing their favourite job to fill the "proper" sub-role. Some adaptability at that level is more or less already expected, but that would add an ever more limiting factor to their choice.
Even in low-level, matched content, there might be friction if e.g. you get 2 MT sub-role tanks in a duty or 1 MT 1 OT with the OT sub-role tank which wants to actually MT, but doesn't want to abandon their preferred job to do so.
Furthermore, it seems optimal damage will be tied to play the correct job sub-role. E.g. a MT tank apparently will lose damage by not being the tank with aggro. Regardless of content level, many players dislike being put in a position where they deal sub-optimal damage, regardless of whether said damage is necessary to clear the content or not.
IMHO this change goes in the opposite direction from what the game needs: I'd rather see sub-roles in general to be phased out, or be replaced with stances or skill selections/modifiers that allow a job to switch their "flavour". E.g. any tank being able to switch from MT to OT "flavour" or vice-versa at the beginning of an encounter.
I understand there are concerns of job homogenization, but I don't think further splitting jobs into sub-roles is the solution. IMHO it's a solution that creates more problems that it solves, especially if playing the "wrong" sub-role will mean taking a damage done hit.
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