Absolutely not a hot take. Just factual statement tbh
People who unironically say "let them fight" and "at least we came 2nd" should be banned and Square should absolutely punish all people who queue into PVP to not PVP.
1. I love revamped BLM, and it's my 2nd fav job next to PCT so it was the right move by SE.
2. Players who come to resent FFXIV or hate logging in just for resetting the demo for houses should stop and be free from the game instead of paying $13 a month for like the last 3-6 years for a MMO they don't care about and put the money towards lunch or anything else.

I agree with both, I think a lot of people don't realize that they are extremely burnt out and they should just cut the cord and be free for awhile, bonus points if they show the lunch they buy.1. I love revamped BLM, and it's my 2nd fav job next to PCT so it was the right move by SE.
2. Players who come to resent FFXIV or hate logging in just for resetting the demo for houses should stop and be free from the game instead of paying $13 a month for like the last 3-6 years for a MMO they don't care about and put the money towards lunch or anything else.


I don't think this is even a hot take. I've never met a single person who likes the boring as hell "number go up" gearing we currently have. It adds virtually nothing to the gameplay experience.
When the author temporarily removes 100 IQ points from a character for a super cheap laugh, it's not comic relief - it's just embarassing.

Hi, my name is Hammy and I like seeing my number go up. Nice to meet you. However, you aren't wrong in some respects and this isn't a hot take, gearing does need a change and gearing alt jobs with better gear quicker needs to happen. With a game that pushes the "play every job on the same character" narrative we need to be able to gear everything faster if we want. I think they did a decent job with that with the CODCAR gear, but that content faced it's own backlash because of body checks and other factors, so a nice balance needs to be struck between difficulty, time spent, and rewards.
Casual players shouldn't be treated like an afterthought and then blamed for all the game's problems.
1. Blu and Bst should have been single player mode for this game. Blu could have been caster version, bst should have been a range version (having the beast tank for them), and they could have introduce a Noctis style class for physical (channeling weapons like whm cane for healing). They can be adjusted to be more challenging but can be a great alternative for people who wish to play solo or who don't play during peak hours (overnight workers, etc).
2. Instead of changing dungeons to fit trusts, they should have just created an alternative route for them, reusing assets. This could be shorter, more story driven but have less rewards/gear to compensate (ex: you can only get the starbird mount if you run it with a party to incentivize running it in multiplayer)



There should be more exclusive content and dialogue options based on character creator choices, starting city, and Grand Company.
Places that other races (besides lalafell) can only access. Shrines to each of the Twelve that can only be accessed by those who chose them as their Guardian. Optional sidequests only given to you in your starter city. Acknowledgement that you are FROM that city. Expanding the shop for Grand Company items and gear. Maybe choice-locked NPCs that can be added to Trusts, or Grand Company Squadrons. (And also bringing Squadrons back and expanding on that).


Nice to meet you as well. Don't get me wrong though I'm not saying NOBODY likes the "number go up" style of gearing (sweeping statements are silly), just that if anything liking it is the hot take here since popular opinion in my experience is that it's not an interesting or fun method of gearing.
I've played this game for many many years and the amount of players I've spoken to who lament we don't have fun gear effects like proc chances, usable abilities, set bonuses, armor penetration, life steal, etc etc... is quite high. Most players from my POV crave complexity in builds the game is sorely missing. That being said, I'm just one dude and while I've been playing since open beta my sample size is logically still quite small compared to the overall population so who knows maybe I'm off base.
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