Imagine having to do that grind for every weapon you want, because that's what some people demand (apparently that's called "interesting content"). It's not the worst grind, but definitely something to pace out rather than smash out.

Imagine having to do that grind for every weapon you want, because that's what some people demand (apparently that's called "interesting content"). It's not the worst grind, but definitely something to pace out rather than smash out.
When you have lag, every action is an adventure.




Pretty irrelevant if there are 3 instances or not, and FATEs scale. They don't last that long and in a lot of cases just 1 person being there makes it faster, which they sometimes will be at peak hours.
I still think that how easy it is to grind for the Relic weapons makes them super lame, no matter what they look like.
It was so annoying to get older Relics, but it made it feel so much more rewarding when you finally got them.
The grind isn't normal for the relics in Dawntrail because they wanted to make the first steps as grindy as possible, so then you'd just have to do the Tomestones.
I don't love it. and I'll keep saying it's like a worst of both worlds situation. The worst grind followed by the tome weapons. You get the element that had them do away with relic grinds, followed by the element that made them bring relic grinds back.
This isn't hard. Shadowbringers Relic Grind was perfect. The first step had a lot of grinding, but none of it relied on *daily roulettes*. The further weapons were easier, removing a lot of the RNG of dealing with Bozja. but they were still relic grinds.
I am still doing Shadowbringers relics casually, 5 years later. It's fun for every new weapon I get. As is, I'll be down all the Dawntrail relics before the end of Dawntrail and none of it will be much more an accomplishment than Endwalker.
But the Dawntrail relics could had been perfect. As simple as this:
The same as it is, but without the roulette bonus. The step repeated after doing it once, requiring half the materials.




No it wasn't. Shadowbringers made it more efficient to farm outside Bozja, causing hardly anyone to do it in Bozja. It being 20% inside Occult is an improvement for sure.
Can't really agree. Having to go back and 50 more CLL and Dalriada and DR wouldn't be fun for me, especially when nobody's doing it anymore.I am still doing Shadowbringers relics casually, 5 years later. It's fun for every new weapon I get.
To be fair, we have twice as many jobs as we once had when the game launched. At a certain point, it makes sense to limit how many times the step needs to be repeated because of job bloat.The same as it is, but without the roulette bonus. The step repeated after doing it once, requiring half the materials.
Personally, I have almost all materials for the Resistance Weapons, I farmed almost everything outside of Bozja and it was pretty easy, most of it done casually through roulettes, the only thing that ties into Bozja at all(and is my bottleneck to finishing them outright) is the Delly Regina runs I need to do for Timeworn Relics, and I personally find the need to do a single raid so many times, with a godforsaken mandatory 10 minute wait time each run, has made these the worst Relics for me, I'd rather do another 90 Zodiac books.
Last edited by VeyaAkemi; 04-12-2026 at 12:58 PM.
That's how the ARR and HW ones were and still are. I'm glad I completed one for each, but nothing in the newer expansions, NOTHING, compares to the absolute slog that is the Zodiac Braves' book step. Personally, that step alone is why I only have one ARR relic.
One issue, too, is that almost everyone got EW relics, and lots of us have multiples. So the data showed that making it tomestone based like that allowed everyone to earn them, despite hours and hours of Hildibrand story being a wall to climb to earn them. (Hildibrand is extremely popular, so that also meant lots of us were doing that stuff anyway.)
The DT relics are an attempt at a happy medium between that old school grind and the ease of EW's relics. Grind for the first one, and then you can purchase the rest.
My issue is how badly the Occult Crescent turned out. I got a few Demiatmas out of there then never went back. Bozja is still miles better even years later with few players in there. I hope the North Horn is much better scaled.
I also wonder how it will feel when the tomestones required drop down to poetics, or whatever equivalent that is for 8.0 and beyond. I know the EW relics turned into my favorite place to dump them, and I know that I'm just going to do the same for the DT ones as soon as we turn it over.

I wish the devs would do more "on the fly adjustments" as content gets older, especially if the current patch cycle trend keeps going where it takes more than a year to get to x.55
This goes for things like tomestone lockout and savage gear lockouts, it isn't all that difficult to remove a cap or remove a limit yet it takes ages to do it because they have a specific mindset of where in patch cycle those caps should be removed regardless of how long it takes.
It's weird and yes it should also affect the relic step because the entire reason for a relic is to be the casuals content to get gear that's on par with Savage weapons, or close to it,
and if people want to remove thelimitations on savage gear earlier, then so should there be removal of certain "limitations" on relics sooner.
This whole idea of "they adjust it next expansion" is a mute discussion point when everyone knows they want these limitations to be lifted sooner.
it doesn't matter that ARR relics are still on the 20% droprates or whatever, what people want is a change in the way the devs start to allow
a more streamlined approach to the grind earlier, not after the next expansion is already out and the content is largely something people will skip doing at that point, because it's irrelevant for so many.
How many people for example go back to do savage raids in Dawntrail after 8.0 is going to be a small % compared to the % of people who would go do it if the limitations would be lowered sooner.
Same aspect also aaffects relics, to this day I have many relics undone simply because I don't feel like doing content that's not "current" or the current content is taking all my free time to even give me a chance to go do the old content.
I think EW gave newer players the expectation that relic weapons should be quick to get. They also look at how easy ARR and HW relics are to farm today, not knowing that back in the day the droprates were 20x worse than they are now and they were not changed until a later expansion. I remember back in ARR spending far more time trying to get those 12 atmas compared to DT's demiatma grind, and this wasn't just a one-time step like DT's, either. I actually found grinding out Paste to be more tedious since I'm not a fan of doing roulettes every day so most of them came from FATEs while I waited for Savage parties to fill.
I kinda miss the Stormblood grind in Eureka, back when mounts were only for max level players and enemies even 1 level higher than you could easily murder you. This was the only way to get the relic, there was no way to farm outside of it. Occult Crescent doesn't really force you to be in there so after the initial patch, the place feels kind of dead.
The only reason I can think of ppl doing old DT savage is for MINE fans, but I'll be waiting until 10.0 so I can go back and glam farm along with the mounts too.I wish the devs would do more "on the fly adjustments" as content gets older, especially if the current patch cycle trend keeps going where it takes more than a year to get to x.55
This goes for things like tomestone lockout and savage gear lockouts, it isn't all that difficult to remove a cap or remove a limit yet it takes ages to do it because they have a specific mindset of where in patch cycle those caps should be removed regardless of how long it takes.
It's weird and yes it should also affect the relic step because the entire reason for a relic is to be the casuals content to get gear that's on par with Savage weapons, or close to it,
and if people want to remove thelimitations on savage gear earlier, then so should there be removal of certain "limitations" on relics sooner.
This whole idea of "they adjust it next expansion" is a mute discussion point when everyone knows they want these limitations to be lifted sooner.
it doesn't matter that ARR relics are still on the 20% droprates or whatever, what people want is a change in the way the devs start to allow
a more streamlined approach to the grind earlier, not after the next expansion is already out and the content is largely something people will skip doing at that point, because it's irrelevant for so many.
How many people for example go back to do savage raids in Dawntrail after 8.0 is going to be a small % compared to the % of people who would go do it if the limitations would be lowered sooner.
Same aspect also aaffects relics, to this day I have many relics undone simply because I don't feel like doing content that's not "current" or the current content is taking all my free time to even give me a chance to go do the old content.
I swear the reason they don't want to change the raids or relic step 1 drop rates because they exist to have ppl sub as long as possible to do the content on the same expansion which makes sense since it's sub based MMO in the first place. Then why add so many time gates? Well, since players burn through content extremely fast vs the time SE can create said new content each patch either way so they have mandatory time gates like for savage and other high-end content too.
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