Results 1 to 5 of 5

Hybrid View

  1. #1
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    3,003
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    That is what I thought until last year. I play 80% of the time with randoms and when healing random tanks, I often witness tank HP drop very fast. This happens, because most tank dont use their mitigation or have low gear. When playing with players who do use their mitigation, the situation becomes what you have described.

    I dont know if OP is playing only with friends or FC member, but playing with randoms makes me understand many of SE decisions when it comes to balancing.

    I would not be suprised if tank mitigation spells gets removed and fused into their 1-2-3 combo.
    (1)

  2. #2
    Player
    Catastrophe573's Avatar
    Join Date
    Jul 2024
    Posts
    79
    Character
    Taka Gabbiani
    World
    Sargatanas
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Laerune View Post
    That is what I thought until last year. I play 80% of the time with randoms and when healing random tanks, I often witness tank HP drop very fast. This happens, because most tank dont use their mitigation or have low gear. When playing with players who do use their mitigation, the situation becomes what you have described.

    I dont know if OP is playing only with friends or FC member, but playing with randoms makes me understand many of SE decisions when it comes to balancing.

    I would not be suprised if tank mitigation spells gets removed and fused into their 1-2-3 combo.
    This is the situation right here. I've had days where I can't keep the tank alive (as a healer) in Everkeep, and I've been in situations where everyone feels invincible.

    Part of the problem is that the game is balanced around players playing extremely poorly.

    The other part of this specific problem is that tanks are the entire team while in dungeons. They do the pulls. Their mits make or break the fights, or cause this very problem. DPS can speed up a dungeon by doing their rotation correctly. And a healer in a dungeon... gets a com for their sacrifice of queuing as healer.
    (1)