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  1. #1
    Player
    Sierra291's Avatar
    Join Date
    Jul 2024
    Posts
    3
    Character
    Cyndrig Eruyt
    World
    Faerie
    Main Class
    Viper Lv 100

    A suggestion for the Raid Balance/Testing Team

    It would be really neat, just from a community standpoint, for the development team in charge of testing and balancing Savage and Ultimate raid encounters to release a video of the "developer intended" way that fights are cleared internally. I can totally understand not wanting to do this while the content is current, as it may disrupt the emerging strategies in PF and whatnot, but a patch or two later? I feel like it would be super interesting to compare and contrast how the developers "intended" for mechanics and fights to be solved with how the community ends up solving those same mechanics and fights.

    Just a fun suggestion that could be an interesting piece of community outreach!
    (6)

  2. #2
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    754
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    We will most likely have another P8s Incident where Yoshi-P will say "git good" because their testing team had no issues clearing the fight..LOL.

    There is no dev intended, as it is very much intended to be solved in several ways, which I personally appreciate a lot.
    (0)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,212
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    1. They don't always intend just 1 way.

    2. The normal modes often indicate the intended solution ie. bramble arrangement in E9. In practice, we placed brambles in an uptime arrangement in Savage.

    3. The intended solutions are usually pretty obvious and in many cases there's only 1 way to do a mech anyway.
    (0)

  4. #4
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,360
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    didn't they mention players adopted a different solution for M7S from theirs, which wouldn't have killed RDM's uptime?

    Pretty sure that was the main reason they made the Manafication change later.
    (0)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,176
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Azurarok View Post
    didn't they mention players adopted a different solution for M7S from theirs, which wouldn't have killed RDM's uptime?

    Pretty sure that was the main reason they made the Manafication change later.
    Oddly enough, I thought of something in similar vein as well.

    They may not do it by recording a footage of their team solving the mechanics. But half of the time, they certainly show with subtlety regarding how they want XYZ mechanics to be solved via job gameplay adjustment patches lol. I.e. things like reaching another party progging in another instance with Temperance /s
    (0)