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  1. #1
    Player
    Valence's Avatar
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    Oct 2018
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    5,229
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100

    I love Crystalline Conflict but...

    It's stun stun stun silenced stun and more stun. And your purify doesn't go through, and when it does you get stunned again immediately after anyway and purify still on cooldown. The time it takes to just purify you can get one tapped anyway.

    It's so fuuuuun
    (4)

  2. #2
    Player
    aereniil's Avatar
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    Mar 2025
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    73
    Character
    Mael Aereniil
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valence View Post
    It's stun stun stun silenced stun and more stun. And your purify doesn't go through, and when it does you get stunned again immediately after anyway and purify still on cooldown. The time it takes to just purify you can get one tapped anyway.

    It's so fuuuuun
    Ooooohhh, now I get why people often complain about how annoying jobs with a "good kit of Crowd Control abilities" are (and why "everyone are fed up of these"). Maybe that's because individually and statistically (compared to modes having teams/alliances with a higher count of players), it happens more often in CC (you have a higher chance to be the one to be silenced, stun, frozen, etc...). Thanks for enlightening my understanding of the situation <3
    Then I must have been lucky to play on casual CC and up until now, as I didn't get a lot of these (then, it's maybe a ranked PvP situation?)
    (0)
    Last edited by aereniil; 03-29-2026 at 02:34 AM. Reason: additional comment

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,229
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by aereniil View Post
    Ooooohhh, now I get why people often complain about how annoying jobs with a "good kit of Crowd Control abilities" are (and why "everyone are fed up of these"). Maybe that's because individually and statistically (compared to modes having teams/alliances with a higher count of players), it happens more often in CC (you have a higher chance to be the one to be silenced, stun, frozen, etc...). Thanks for enlightening my understanding of the situation <3
    Then I must have been lucky to play on casual CC and up until now, as I didn't get a lot of these (then, it's maybe a ranked PvP situation?)
    In casual people don't call for burst targets and send their stuff at random targets. If you get focused you can sometimes get three or more coming in your way in succession and it's just zzzz.
    (2)

  4. #4
    Player
    Divinemights's Avatar
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    Jul 2016
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    2,160
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Valence View Post
    It's stun stun stun silenced stun and more stun. And your purify doesn't go through, and when it does you get stunned again immediately after anyway and purify still on cooldown. The time it takes to just purify you can get one tapped anyway.

    It's so fuuuuun
    What exactly are you proposing here?
    Bringing back the old DR system?
    They moved away from that back in Feast for a reason.
    Only a small portion of the player base actually knew how to properly secure kills, and realistically it was mostly top ranked players who could consistently execute with random teammates.

    So if you have a different approach in mind, I’m genuinely interested.
    I’m not a fan of the current no brainer CC spam either
    What’s your alternative?
    (0)

  5. #5
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
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    164
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    To be fair, the only way anyone can die is hammering one person with stuns. If there wasn't as much stuns, kills would be extremely rare due to every job being self-sufficient with guard, recuperate and personal potion.
    But I think less stuns could work if there was a cooldown for personal potion, maybe 20 seconds.

    I think another issue is just how much of a power gap a single person difference is. 4v5 in CC is substantially harder to contest and most people would prefer just backing off to regroup. Compared to some other pvp games like overwatch, a single person can still have significant kill potential if they're skillful enough.
    Unfortunately skill expression on a similar level would be hard to create in CC just because of the limitations of the FFXIV engine.
    (0)
    Last edited by flowerfairy; 03-30-2026 at 05:26 AM.

  6. #6
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    628
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    This is literally the League of Legends mode of ff14 and CC spam is king in that game too. CC chaining is something thats apparently "supposed to feel good when coordinated with your team for victory" but its actually just stressful for everyone involved. you're always worried about being the potential victim of a chain or you're worried about your team just not syncing their chain up. It's not worth taking seriously because both ff14 pvp and league of legends are jokes and wastes of time for anyone not yolo for funning it with friends.
    (1)

  7. #7
    Player
    Atreus's Avatar
    Join Date
    May 2011
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    948
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    I am also curious what your proposed solution is.
    (0)
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  8. #8
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,032
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    It's probably just a band-aid solution but for now extending purify's duration back to 4-5s might help?
    Pre-purifying would be somewhat doable again and enemies would have to be more mindful about chain-CCing.

    I don't know what the best recast time would be (stay at 4s or be slightly higher like 6/7s so there's a small gap between usages?).
    Intuitively I'd guess with the MP cost even a 4s recast would be fine because you'd still have to decide how to manage your MP best. Is it worth it to sacrifice a heal for a second purify etc.

    Imo the biggest problem to the massive amount of CC is not so much that it exists in itself but that there's no proper counter to it.
    You need to have a fair chance at counter play.
    If everyone and their mother have CC but you have meaningful/balanced tools to deny it, then everyone and their mother still need to be deliberate about using their CC.
    It goes from an oppressive "one-fits-all" solution to just one other tool in your kit that you can't just use whenever because now your enemy has their own tools to create situations where CC doesn't work.
    CCing vs. countering CC would contain higher skill expression again as opposed to being chain-stunned to death once your enemy team is coordinated and has the right team composition (or you have the wrong one) thanks to match making luck.

    (Of course, CC counters shouldn't be so OP that CC basically becomes obsolete. That would just shift the balance to the other extreme. There needs to be a middle ground where both CC and its counter are effective tools and means of skill expression.)
    (2)
    Last edited by Loggos; 03-30-2026 at 05:52 PM.

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,229
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Atreus View Post
    I am also curious what your proposed solution is.
    Quote Originally Posted by Divinemights View Post
    What exactly are you proposing here?
    Bringing back the old DR system?
    They moved away from that back in Feast for a reason.
    Only a small portion of the player base actually knew how to properly secure kills, and realistically it was mostly top ranked players who could consistently execute with random teammates.

    So if you have a different approach in mind, I’m genuinely interested.
    I’m not a fan of the current no brainer CC spam either
    What’s your alternative?
    No I don't want the old DR system, it was an absolute nightmare to track (you could have over 5-6 different DR buffs from various crowd control effects and triaging through was insane)

    I want potentially less crowd control. It's absolutely rampant. Namely the hard cc, like stuns and silences. They're absolutely obnoxious.
    I would have said cut their duration by 1s but then you'd be left only with 1s, which would make purify borderline useless or punishing just to shove potentially half a second of the effect.
    For example why does Primal Rend stuns everything in the AoE? Could it not just stun the main target and pushback everybody around instead? Why the fuck does PCT have AoE silences and stuns with its already overperforming, bloated kit? Why the fuck does AST receives a mass AoE stun on top of its already S tier LB? The list goes on.
    If they could at least transform some of the hard cc into softer cc like heavy, bind, or others, I feel the game would feel less chokefull of this.

    Next, Purify MP cost is too high, which often means that getting CCed essentially means you get doubled punished for it: you get delayed in your defense and reaction because you now have first to purify, wait for the animation delays, then back spamming guard or recup, which is often the difference between life and death and I do understand that it's the whole point of hard CC. But then you also have to pay 2k MP for Purify, which is equivalent essentially to paying 15k HP, which makes all those sources of CC actually coming attached with a potential 15k potency to them—on top of their native potency so well over 20k per hit, that's not nothing, that's absolutely hefty and I'm not even talking when an AoE CC effect hits multiple people, that's literally game turning, almost more than actual LBs.
    So a solution could be to reduce Purify to 1k MP cost, or alternatively to bring it back to 4-5s duration. Usually a second stun after the first means you're fucked because of this otherwise.
    Another solution would be to dramatically cut the potency of every crowd control move, especially the AoE ones. Why does Madeen deal this stupid amount of damage on top of doing an AoE line stun? It's trying to compete with Afflatus Purgation or what? Balance jobs appropriately to the amount of crowd control they have and tune their total damage output accordingly. RDM is a good example of one that actually respects its CC to damage ratio, I wish more did.

    Then there is obviously the elephant in the room: the servers need to stop prioritizing CC effects over defensives like purify notably (I've had egregious cases where my Purify got refunded TWICE because a new cc effect came in just when I was already pressing it and the server was just telling me "hold on, one thing at a time"... that shouldn't happen).
    Purify and other universal defensives have always been an absolute pain to use, and almost panned by everybody playing the game seriously. They take ages to go off, they have crazy long animation delays that could benefit from reduction all across the board.
    The game feels enough like playing underwater already after the hit registration changes (which I do understand), and this isn't helping at all.

    Finally, reduce Purify's recast down to 1 or 2s. 4s is literally fucking us over for zero reason, we're already spending huge amounts of MP to cleanse CC effects.

    There is obviously a fine line to walk in terms of balance there. Maybe doing all of this at once would be too much (probably). But that's in my opinion a lot of avenues they should seriously consider as options.
    (3)
    Last edited by Valence; 03-30-2026 at 08:40 PM.

  10. #10
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    948
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    I mean I think you just touched on the real issue here. Some jobs just have no business having cc in addition to their kits. PCT has no business having as much as it has and that nerf hammer needs to hit hard. AST only has stun as part of its LB but I guess it can be seen as egregious. Primal Rend has always been AoE stun and was far worse in Endwalker when it snapshotted immediately... but also I mean people shouldn't be holding hands together anywhere, ever. I'm fine with hard-cc being single-target only though.

    Putting that aside...

    Do I think the system is perfect? Probably not. But if a team is working together to chain cc you, my only question is why isn't your team working together to help you?
    (0)
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