Separate SCH's Leeches and AST's Exalted Detriment back out from WHM's Esuna, flavour differences are still better even if they have to function in the same way.



Separate SCH's Leeches and AST's Exalted Detriment back out from WHM's Esuna, flavour differences are still better even if they have to function in the same way.
転化の「回復魔法20%上昇」を「回復効果20%上昇」にしてくださいお願いします!
このままではまるでエナジードレイン用のフロー補充じゃないですか!
Please change the "increases healing magic potency by 20%" of Dissipation into "increases HP recovery via healing actions by 20%"!
As is, doesn't it look like it's just replenishing flows for Energy Drain!?




WHM has always had Holy, but the sad thing is that SCH used to have an AoE Slow as well (actual slow, not heavy), which was baked being Shadowflare. The devs can bring different effects to healer AoEs when they want, emphasis on the "when they want"...
Secretly had a crush on Mao



They also had a Heavy via Miasma that you could Bane to the whole pack of mobs
AST also had a Stun on Celestial Opposition (which also extended allied Buffs). I guess the lore from the Job quest you learned it from was meant to be that you're 'stopping time'
#FFXIVHEALERSTRIKE
Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE
Why is AST the only healer with a heal based on a % of damage taken? Why is SCH the only healer who can force a crit?So why is White Mage the ONLY Job AND the ONLY HEALER that gets an AoE stun while everyone else either has a single target stun or no stun at all...? Doesn't that upset game balance...? OH, RIGHT! I FORGOT! Dungeon content doesn't matter because of how casual and easy it is... Take away White Mage's stun effect from Holy and suddenly White Mages will complain about actually healing for 8 additional seconds per pull in casual dungeon content, when Tanks and Melee DPS stun SHOULD be 3 charges of AoE stuns, which would be about the same as White Mages spamming Holy for the stun effect in AoE pulls... Probably... but this assumes people actually want that...
The cure potency is a bonus for cleansing the debuffs and paying attention to party members... additionally I already provided additional solutions to MAKE Esuna worthwhile to use outside of the cure potency, but I forgot that not everybody plays casually enough to take breaks from the game for long periods of time, and /or not everyone is bad at reading mechanics, and/or some people want to ignore provided solutions so they can needlessly keep the conversation going for 10+ pages... as for having to separate versions of Esuna, it should be self explanatory for a single target and party-wide version, but I will explain anyway; the single target Esuna is for the one person that needs it, with the party-wide AoE is for multiple people that needs it, the cure potency is an extra safety net... though we could have it so that Esuna spells can only cleanse 1 of each stack of debuff to put in a little more effort to fully cleanse the debuff... we could also make it so that Esuna cleanses MULTIPLE debuffs... which, again, assumes people actually want that...
Because that adds flavor and, in the long run, rarely if ever provides unique capacity. And those two examples offer far, far more than Holy ever has.
Holy is damage and variable sustain (healing done or made unnecessary) together. That's it. And it's just one part of a kit that only need be balanced as a whole against other kits as a whole.
Stop making mountains out sandpaper; it only homogenizes the game even further.



Start taking bets on WHEN the devs make ALL healers have a heal based on a % of damage taken make ALL healers force a crit heal and have ALL healers AoE attack spell inflict stun... or at the very least give White Mage a heal based on a % of damage taken and Sage forcing a crit heal all while Astrologian's AoE attack spell forces inflicts stun because healers being unique isn't balanced...Why is AST the only healer with a heal based on a % of damage taken? Why is SCH the only healer who can force a crit?
Because that adds flavor and, in the long run, rarely if ever provides unique capacity. And those two examples offer far, far more than Holy ever has.
Because we all know the devs will do it if it means healers are balanced because someone higher up on the corporate food chain tells them to do it... and heed my words.. the higher ups in the corporate food chain WILL tell the devs to do it if it means more money is made in the short term...

AoE cleanse was a thing a long time ago: Fey Caress. If SE wanted to keep an AoE cleanse, other healers would have received an equivalent instead of it being completely removed in shb.So why is White Mage the ONLY Job AND the ONLY HEALER that gets an AoE stun while everyone else either has a single target stun or no stun at all...? Doesn't that upset game balance...? OH, RIGHT! I FORGOT! Dungeon content doesn't matter because of how casual and easy it is... Take away White Mage's stun effect from Holy and suddenly White Mages will complain about actually healing for 8 additional seconds per pull in casual dungeon content, when Tanks and Melee DPS stun SHOULD be 3 charges of AoE stuns, which would be about the same as White Mages spamming Holy for the stun effect in AoE pulls... Probably... but this assumes people actually want that...
The cure potency is a bonus for cleansing the debuffs and paying attention to party members... additionally I already provided additional solutions to MAKE Esuna worthwhile to use outside of the cure potency, but I forgot that not everybody plays casually enough to take breaks from the game for long periods of time, and /or not everyone is bad at reading mechanics, and/or some people want to ignore provided solutions so they can needlessly keep the conversation going for 10+ pages... as for having to separate versions of Esuna, it should be self explanatory for a single target and party-wide version, but I will explain anyway; the single target Esuna is for the one person that needs it, with the party-wide AoE is for multiple people that needs it, the cure potency is an extra safety net... though we could have it so that Esuna spells can only cleanse 1 of each stack of debuff to put in a little more effort to fully cleanse the debuff... we could also make it so that Esuna cleanses MULTIPLE debuffs... which, again, assumes people actually want that...



The 'higher ups' couldn't tell you the name of the move that 'heals based on % of damage taken', or 'forces a crit heal', and maybe couldn't even tell you the name of the 'AOE attack that stuns'.Start taking bets on WHEN the devs make ALL healers have a heal based on a % of damage taken make ALL healers force a crit heal and have ALL healers AoE attack spell inflict stun... or at the very least give White Mage a heal based on a % of damage taken and Sage forcing a crit heal all while Astrologian's AoE attack spell forces inflicts stun because healers being unique isn't balanced...
Because we all know the devs will do it if it means healers are balanced because someone higher up on the corporate food chain tells them to do it... and heed my words.. the higher ups in the corporate food chain WILL tell the devs to do it if it means more money is made in the short term...
As much as 'greedy shareholder/higher-ups' demands for more income can be detrimental to a game, I don't see how they'd reap any financial benefit from making SCH's Art of War also apply a Stun, or giving SGE access to a move that forces a guaranteed Crit. Nobody's going to subscribe to the game because SGE got Recitation, and nobody who is already subbed is going to donate SE more money for no product via Mogstation, just to say 'thank you for giving us SGE-Recitation please take this $10'
If giving all the not-WHM Healers a Stun (or other detrimental effect) to their AOEs were going to give some kind of boost to SE's income, surely they'd have done so by now, given that the Holy Stun has been in the game for 10+ years
#FFXIVHEALERSTRIKE
Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE




I agree, it's definitely not higher ups. It is Yoshi-p's decision because he wanted to remove stress and keep things balanced. He does plenty of interviews where it's very obvious that it falls to his decisions, not others'.




We'll see if they continue to use the word "alleviating stress from players" whenever they talk about bringing the sandpaper.
Secretly had a crush on Mao



The only hotbar bloat is on Fishers.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
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