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  1. #31
    Player
    Chajii's Avatar
    Join Date
    Jun 2024
    Location
    リムサ・ロミンサ
    Posts
    314
    Character
    Asklepiooze Gazel
    World
    Belias
    Main Class
    Arcanist Lv 100
    Separate SCH's Leeches and AST's Exalted Detriment back out from WHM's Esuna, flavour differences are still better even if they have to function in the same way.
    (2)
    転化の「回復魔法20%上昇」を「回復効果20%上昇」にしてくださいお願いします!
    このままではまるでエナジードレイン用のフロー補充じゃないですか!
    Please change the "increases healing magic potency by 20%" of Dissipation into "increases HP recovery via healing actions by 20%"!
    As is, doesn't it look like it's just replenishing flows for Energy Drain!?

  2. #32
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,478
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    WHM has always had Holy, but the sad thing is that SCH used to have an AoE Slow as well (actual slow, not heavy), which was baked being Shadowflare. The devs can bring different effects to healer AoEs when they want, emphasis on the "when they want"...
    (1)
    Secretly had a crush on Mao

  3. #33
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,660
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Valence View Post
    WHM has always had Holy, but the sad thing is that SCH used to have an AoE Slow as well (actual slow, not heavy), which was baked being Shadowflare. The devs can bring different effects to healer AoEs when they want, emphasis on the "when they want"...
    They also had a Heavy via Miasma that you could Bane to the whole pack of mobs

    AST also had a Stun on Celestial Opposition (which also extended allied Buffs). I guess the lore from the Job quest you learned it from was meant to be that you're 'stopping time'
    (1)
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  4. #34
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    So why is White Mage the ONLY Job AND the ONLY HEALER that gets an AoE stun while everyone else either has a single target stun or no stun at all...? Doesn't that upset game balance...? OH, RIGHT! I FORGOT! Dungeon content doesn't matter because of how casual and easy it is... Take away White Mage's stun effect from Holy and suddenly White Mages will complain about actually healing for 8 additional seconds per pull in casual dungeon content, when Tanks and Melee DPS stun SHOULD be 3 charges of AoE stuns, which would be about the same as White Mages spamming Holy for the stun effect in AoE pulls... Probably... but this assumes people actually want that...




    The cure potency is a bonus for cleansing the debuffs and paying attention to party members... additionally I already provided additional solutions to MAKE Esuna worthwhile to use outside of the cure potency, but I forgot that not everybody plays casually enough to take breaks from the game for long periods of time, and /or not everyone is bad at reading mechanics, and/or some people want to ignore provided solutions so they can needlessly keep the conversation going for 10+ pages... as for having to separate versions of Esuna, it should be self explanatory for a single target and party-wide version, but I will explain anyway; the single target Esuna is for the one person that needs it, with the party-wide AoE is for multiple people that needs it, the cure potency is an extra safety net... though we could have it so that Esuna spells can only cleanse 1 of each stack of debuff to put in a little more effort to fully cleanse the debuff... we could also make it so that Esuna cleanses MULTIPLE debuffs... which, again, assumes people actually want that...
    Why is AST the only healer with a heal based on a % of damage taken? Why is SCH the only healer who can force a crit?

    Because that adds flavor and, in the long run, rarely if ever provides unique capacity. And those two examples offer far, far more than Holy ever has.

    Holy is damage and variable sustain (healing done or made unnecessary) together. That's it. And it's just one part of a kit that only need be balanced as a whole against other kits as a whole.

    Stop making mountains out sandpaper; it only homogenizes the game even further.
    (1)

  5. #35
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,228
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Why is AST the only healer with a heal based on a % of damage taken? Why is SCH the only healer who can force a crit?

    Because that adds flavor and, in the long run, rarely if ever provides unique capacity. And those two examples offer far, far more than Holy ever has.
    Start taking bets on WHEN the devs make ALL healers have a heal based on a % of damage taken make ALL healers force a crit heal and have ALL healers AoE attack spell inflict stun... or at the very least give White Mage a heal based on a % of damage taken and Sage forcing a crit heal all while Astrologian's AoE attack spell forces inflicts stun because healers being unique isn't balanced...

    Because we all know the devs will do it if it means healers are balanced because someone higher up on the corporate food chain tells them to do it... and heed my words.. the higher ups in the corporate food chain WILL tell the devs to do it if it means more money is made in the short term...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  6. #36
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    266
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    So why is White Mage the ONLY Job AND the ONLY HEALER that gets an AoE stun while everyone else either has a single target stun or no stun at all...? Doesn't that upset game balance...? OH, RIGHT! I FORGOT! Dungeon content doesn't matter because of how casual and easy it is... Take away White Mage's stun effect from Holy and suddenly White Mages will complain about actually healing for 8 additional seconds per pull in casual dungeon content, when Tanks and Melee DPS stun SHOULD be 3 charges of AoE stuns, which would be about the same as White Mages spamming Holy for the stun effect in AoE pulls... Probably... but this assumes people actually want that...




    The cure potency is a bonus for cleansing the debuffs and paying attention to party members... additionally I already provided additional solutions to MAKE Esuna worthwhile to use outside of the cure potency, but I forgot that not everybody plays casually enough to take breaks from the game for long periods of time, and /or not everyone is bad at reading mechanics, and/or some people want to ignore provided solutions so they can needlessly keep the conversation going for 10+ pages... as for having to separate versions of Esuna, it should be self explanatory for a single target and party-wide version, but I will explain anyway; the single target Esuna is for the one person that needs it, with the party-wide AoE is for multiple people that needs it, the cure potency is an extra safety net... though we could have it so that Esuna spells can only cleanse 1 of each stack of debuff to put in a little more effort to fully cleanse the debuff... we could also make it so that Esuna cleanses MULTIPLE debuffs... which, again, assumes people actually want that...
    AoE cleanse was a thing a long time ago: Fey Caress. If SE wanted to keep an AoE cleanse, other healers would have received an equivalent instead of it being completely removed in shb.
    (2)

  7. #37
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,660
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Start taking bets on WHEN the devs make ALL healers have a heal based on a % of damage taken make ALL healers force a crit heal and have ALL healers AoE attack spell inflict stun... or at the very least give White Mage a heal based on a % of damage taken and Sage forcing a crit heal all while Astrologian's AoE attack spell forces inflicts stun because healers being unique isn't balanced...

    Because we all know the devs will do it if it means healers are balanced because someone higher up on the corporate food chain tells them to do it... and heed my words.. the higher ups in the corporate food chain WILL tell the devs to do it if it means more money is made in the short term...
    The 'higher ups' couldn't tell you the name of the move that 'heals based on % of damage taken', or 'forces a crit heal', and maybe couldn't even tell you the name of the 'AOE attack that stuns'.

    As much as 'greedy shareholder/higher-ups' demands for more income can be detrimental to a game, I don't see how they'd reap any financial benefit from making SCH's Art of War also apply a Stun, or giving SGE access to a move that forces a guaranteed Crit. Nobody's going to subscribe to the game because SGE got Recitation, and nobody who is already subbed is going to donate SE more money for no product via Mogstation, just to say 'thank you for giving us SGE-Recitation please take this $10'

    If giving all the not-WHM Healers a Stun (or other detrimental effect) to their AOEs were going to give some kind of boost to SE's income, surely they'd have done so by now, given that the Holy Stun has been in the game for 10+ years
    (1)
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  8. #38
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,426
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    I agree, it's definitely not higher ups. It is Yoshi-p's decision because he wanted to remove stress and keep things balanced. He does plenty of interviews where it's very obvious that it falls to his decisions, not others'.
    (1)

  9. #39
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,478
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    We'll see if they continue to use the word "alleviating stress from players" whenever they talk about bringing the sandpaper.
    (0)
    Secretly had a crush on Mao

  10. #40
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,244
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    The only hotbar bloat is on Fishers.
    (3)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

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