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  1. #41
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    406
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Valence View Post
    How about we stop watering down the job for once we have something interesting going. That's the only interesting optimization play we have with this job (at the opposite of the atrociously bland EW version) and as usual we have people trying to remove it because it "gets in the way".
    I don't think "Increase Gauge by 50" is an "interesting" mechanic.

    They basically took the trashy mechanic away from RPR/MCH and was like "Wait, let's give it to Dancer... the job who's gauge generation is very spiky as is"



    The issue people have is Dancer's Gauge generation is extremely random, you can be at 0 gauge and next thing you know you're at 50.


    Tillana was better when it refreshed Standard, removing that mechanic also nerfed Dancer in level 90 ultimates.



    Also - They could keep this gauge granting mechanic by adding 1 simple mechanic to the "Enhanced Technical Finish II" trait


    "Increases Maximum Esprit to 150 while under the effects of Technical Finish".
    (3)
    Last edited by NightHour; 03-21-2026 at 06:27 PM.

  2. #42
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,305
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The fact that it's random is what makes it fun. Why play a rng job if what you want is stability and predictability?
    Increasing to 150 also removes all the constraints and priority.
    Now I understand better why they removed the rng from AST after reading that thread...
    (2)

  3. #43
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,738
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by NightHour View Post
    The issue people have is Dancer's Gauge generation is extremely random, you can be at 0 gauge and next thing you know you're at 50.

    Okay, but... That's dancer? Are you essentially annoyed that you okay a proc centric job and it is turning out to have a strong random component? (It doesn't even, it's incredibly mild) There are like... all... other damage jobs if you want something less randomisation influenced.
    (1)

  4. #44
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,418
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    also a lot of jobs have been flattened to bland slop from having "not that interesting" things sanded down over time, this seems like one of those, really.

    maybe in another expac or two it'd be where DRG is now
    (0)

  5. #45
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    406
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Carighan View Post
    Okay, but... That's dancer? Are you essentially annoyed that you okay a proc centric job and it is turning out to have a strong random component? (It doesn't even, it's incredibly mild) There are like... all... other damage jobs if you want something less randomisation influenced.
    The job would still have it's procs even if they took away this god awful mechanic.
    (2)

  6. #46
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,738
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by NightHour View Post
    The job would still have it's procs even if they took away this god awful mechanic.
    Holupaminit... do you ... do you genuinely think that procs with no gameplay ramnifications are meaningful as a design element?!

    You know, the whole "a proc that can never happen at an inopportune moment does not need to exist". Inopportune like say you are overcapped already after you pressed Tillana and hence the proc "is wasted". It adds no element to the gameplay loop and can at no loss of design be replaced with either a fixed income or nothing and a rebalance of numbers. The whole way a proc becomes relevant is if at least either and ideally both of the following will constantly impact your gameplay:

    * You need a proc, but you don't have one right now.
    * You get as proc, but for a variety of reasons aren't helped by it (overcapped is the simplest one).

    If neither of these have an impact, there's no reason to have procs. At all. Which you got like 2155 classes to pick from already if you want that. So maybe leave the one class with marginally relevant procs for people who enjoy basic variety in their combat classes in their RPGs, maybe? They already made procs functionally irrelevant on Red Mage, so it's good Dancer at least has marginal interaction with its procs. (edit) And don't get me wrong, the state of classes based on procs (Bard, Dancer, Red Mage) is appaling, but not for "there's too much chance of overcapping a gauge"-reason, if anything the opposite. Procs and variable resource generation have too little impact and meaning, not too much. And an important part of chance-based class design is that the chance has to have the ability to actually impact your gameplay, meaningfully. And frequently.

    You can in turn fudge the numbers, sure. Maybe the chance to get procs for +gauge get magically lower when your gauge is already high or you're near the burst CD coming up, while it is magically higher outside of that (and the total gain over say 2 minutes happens to always end up nearly the same). WoW famously did this after PPM-systems were introduced (in itself an important evolution of procs), where they fudge numbers to ensure procs cannot be too frustrating in either their absence or presence. They can still be, but the effect is automatically cushioned a bit for you.

    But this here? This is an optimization point, and nothing else. It adds a simple step the player checklist: "Is gauge at 50+? Don't press Tillana - yet - unless overcapping is still optimal.".
    (0)
    Last edited by Carighan; 03-29-2026 at 06:52 PM.

  7. #47
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,201
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Valence View Post
    The fact that it's random is what makes it fun. Why play a rng job if what you want is stability and predictability?
    Increasing to 150 also removes all the constraints and priority.
    Now I understand better why they removed the rng from AST after reading that thread...
    NGL after giving it more time to sink in, I came to appreciate the non-static'y nature that Tilana brought to their reopeners. It was already quite bad when they kept adding more and more high potency GCDs that screams "you MUST snapshot these within your buffs!!" to the point you simply have no more room to fit Reverse Cascade & Fountainfall, both of which are precursor to additional chances to proc Fan Dances. Outside maybe during very first opener when there's a moderate chance the Tech Step won't let you generate enough Esprit for at least one or two Saber Dances.

    I very much prefer the times when Rising Windmill and Bloodshower still had their place in Flourish windows while also adding even more randomness via chances for Fan Dances. But if I can't have that anymore, then I'd like to keep Tilana's 50 Esprit generation. If I want something more static'y, there's MCH to pick up (or any static job tbh).
    (3)

  8. #48
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,738
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    I'd go once step further, Tillana should give 100 gauge!
    (0)

  9. #49
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    211
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    The game is a lot more than just Full Party content. That 50 gauge is very welcome in light parties and smaller. I'm on the side to keep it in. Feel bad in your full parties for overcapping. That's just the nature of an ability that fills gauge with party member actions. Welcome to DNC, enjoy.
    (1)

  10. #50
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    683
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Okay I think if they didn't get rid of dancer's melee combo from Shadowbringers people would love the job. going in close range during flourish to use blood shower was so visually satifying and the fact i can barely use that beautiful button sucks. not only that now i have 2 less buttons to press during flourish. I think the only reason they changed it is because they buffed the aoe range of moves like bloodshower making dancers hit more enemies than they may want to, such as the dangerous adds in criterion dungeons implemented in endwalker. 1 attempt to improve usability removed some fun motion from the job and then they just chopped the flourish button as a result. they double downed on an awful job change.

    The overcapping arguement wouldnt even happen. Nobody would care about the jank overcapping getting FIXED like machinist but endwalker dancer so boring after the flourish changes square enix invented friction in dawntrail for the literal simon says job they lobotimized for the community.

    Poor Valence and Carighan are so starved for job depth they're clinging to to this weird "optimization" quirk square wrongfully invented. All healers, dragoon, dancer and warrior have had so much interesting interactions sanded off over the last 9 years I've played so i sympathize with Val and Car. However this is one of those times i gotta disagree with them that the guage management on this job is well designed.

    Dancer and many jobs are in desperate need of new mechanics to keep our brains on next expansion. That way even if gauge management is kept this awkward it can be compensated by other systems in the kit.
    (3)
    Last edited by Reginald_Cain; 04-10-2026 at 01:31 AM.

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