I'm gonna set the bar way way low.. like low enough for any dumbass could fall backwards into it without any knowledge of the game or game design in general:
New Game+ on day 1

I'm gonna set the bar way way low.. like low enough for any dumbass could fall backwards into it without any knowledge of the game or game design in general:
New Game+ on day 1

The game needs to deviate from the current leveling system. There is no way around it, jobs are only being bloated and to prevent bloat things are being gutted from earlier levels.I really don't understand the obsession with changing up the name of the exp progression; it's entirely aesthetic, "something else" will still be "lvl101-110" in all but name. I'd much rather the dev time be spent on quite literally anything else. Besides, FFXV already raised the series level cap to 120
A level squish wouldn't fix this, it would only make earlier expansions much less interesting to level up in, and frankly I think it'd be too much work to bother with for so little return.
A proper solution would be to fix the levelling and job design with a new system that solves both issues. I know Final Fantasy XI had some kind of mastery system, give us something like that. The game needs to stop catering to people who want homogenization and start having more interesting design.
Last edited by LanceSummers; 03-20-2026 at 06:57 AM.

I agree, reskinned gear needs to go.1.engaging world/zones with intricate level design instead of vast open space of nothing, zones that feel alive, challenging, rewarding and urges me to explore, not just for the sake of flying to speed chores up.
2.same thing as above but for dungeons, may the twelve curse these boring linear 2 pulls 1 boss formula.
3.no more reskinned gear, I don’t care if its simple and basic glam, as long as its new and creative.

Alt friendliness so there's a point to me actually doing content given there's nothing of interest typically for my Miqo but that would fit for my other characters. And I'm not going to repeat hundreds of hours of content or spend a ridiculous amount to be able to do current content on alts.
For the love of gods, this game should be more alt-friendly. At least drop the story requirements if you've completed it on one character & share shop purchases with the entire account, bare minimum. Support alt friendliness: https://forum.square-enix.com/ffxiv/threads/506856-Suggestion-FFXIV-Alt-Friendliness
I was talking with my friends just the other day about what it would completely transform FF14 for the better.
1. Having your entire kit, downscaled in dungeons
2. able to switch class/roles as you do in Variant/criterion
3. Ability to completely make a level max character alt if you have already completed the MSQ on one of the characters and/or your account has enough tenure.
What I would love to see is classes branching out.
lvl 100 becomes the new lvl 50. At level 50, you can branch out. Each Class has a Tank, a Healer, and a DPS spec. You can freely switch specs/roles, including in the dungeon, with downtime. (1 minute in between switching specs).
Example:
AST - Healer
Magician/illusionist -
Every X spells/attacks it will do extra dmg,
Cards :Red: increase the dps of all spells.
Blue: spells cast faster (similar to Lightspeed) + slight movement speed. AST receives a Dash
Every 10 cards it will enter a trance called ALL IN. The base spells get transformed and replaced with other spells for 30seconds.(a combination of both red and blue + added effects). This happens every 2 minutes.
Or:
Can enter a stance : Red: can consume all mana, and in return, all spells are greatly enhanced and cost no mana for 20 seconds.
Geomancer: Tank
BLM- DPS
Fire Mage: Tank. Has immolation and attacks are slow but impactful. It has charged spells. The longer you charge, the more damage you deal, capped at X seconds (let's say 3s). AOE attacks have CC. drawns in mobs + stun.
Ice Mage: Healer/support. Leaves a persistent AOE that will damage the boss and buff allies. The AOE spell/s will decrease the attack speed of mobs. Shoots a ball of ice that will heal everyone in its path and damage the boss.
New, interesting npc's. Personally I'm very board of the scions.



Housing for all (instanced if that's what will fix it) I hear there's this island in the cieldales.. wish we had the option to kick out the mammets.
Meaningful class changes without having to relearn everything
Feast mounts and gear for commendation crystals
A ranger class.
Exploration but with sellable goods and meaningful progress like Diadem was.
"We want bunny suits for guys!" -- OK! ✅
"We want Ishgard housing!" -- OK! ✅
"We want Viera!" -- OK! ✅
"We want Cloud's motorcycle!" -- OK! ✅
"We want Blue Mage!"-- OK! ✅
"We want the ability to earn past Feast rewards!" - OK! ✅ to armor
"... and mounts?
Less repetitive content. We've all been on the tomestone hamster wheel for years... doing the same roulettes, coin flip experts, boring Lv. 50 main scenario dungeons. We need gameplay that's new and interesting, with a reward system that's new and interesting.
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