Quote Originally Posted by VeyaAkemi View Post
A lot of this feels like it is trying to turn XIV into something it has never been and what has been designed towards, it has always been a game of vertical progression and so it has garnered an audience that enjoys and wants vertical progression, so your suggestions is to completely kill vertical progression in favor of a new system, which... would also require killing off the concept of unsync'ing old content, which I see as a huge negative, if anything I believe more things should be unsync'able.

I also don't care for Job customization in any capacity, in fact the lack of customization, as someone who started later than most, was one of the selling points of XIV to me, I played far too many MMOs with elaborate skill trees systems and those always give me severe decision paralysis, and it always boiled down to either looking up a guide and erasing that "choice", leaving skill points unspent, or not playing that particular game at all.

Simply put, I abhor most of the suggestions made here, and at least a couple of them would get me to quit the game, because I would never have gotten into the game if it was like that to begin with.
I disagree. The game doesn't need to be more simplified than it already is.

Maybe it shouldn't be done exactly the way this thread suggests but the current state of job design is that everything is terribly homogenized. Everything feels almost all the same, and it has gotten to a point where the jobs just feel like you are pressing buttons in different orders instead of allowing for new mechanics.

Homogenization and simplification have been a blight on this game and they need to be fixed.