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  1. #11
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,245
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Valence View Post
    I mean, it's the take of Yoshida so I guess it follows the official line, which is even more tragic.

    Unless said official line has changed since they recognized recently there was a problem in how they approached difficulty modes in the game idk.
    They do really have a weird, backward line of thinking.

    In a vacuum, Dungeons are only fun to players that specifically enjoys 'turn off the brain' gameplay. High-ends are only fun for people who specifically loves spreadsheeting DDR mania. There's nothing left from the core job gameplays - it's not fun anymore. So now they're so hell bent on wanting to rely pulling players with a single type of content, each directly appeals to a very specific demography (like that actually work lol, people can take a look at census' new player graph and see how abysmal those numbers are. 'new player experience' my a$$).

    Normally the ideal, and perhaps the logical solution to this dilemma would be funding for a better core job gameplay, so that players can have fun in any contents they choose to step into. After all, that's what we use to do everything. But instead they stretch their development cycle so wide & thin as a compensation, as they've demonstrated these past few years.
    (3)
    Last edited by Rein_eon_Osborne; 03-19-2026 at 05:40 AM.