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  1. #201
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    261
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ser_Arven View Post
    There is content in this game where healers worry about piety. There are piety sets made for ultimate prog for example and they are definitely needed at first.

    Some healers struggled in FRU because they were using parsing bis which used a crafted ring to avoid piety and they and the party were melting.

    The content is there, its just not the content you want to do.
    Quote Originally Posted by Maltothoris View Post
    Eh still piety is just a deadweight stat. Look at all the fru bis sheets.

    FOr Sge https://xivgear.app/?page=sl|326bbcc...7-c608eeba192e

    For Sch https://xivgear.app/?page=sl%7c6bb5f...0-9b50b80e900e

    For Whm oh look https://xivgear.app/?page=sl|b170c30...7-fc87ec0195d8

    Piety stat gain is the 3rd worst of all the stat for such a measly gain of 1 extra mp per 18/19 piety on materia.
    Piety since the start of Shb has been a dead stat. Before that time, piety was actually needed. (It also used to increase total MP it was common to see healers with over 12k MP) Any competent healer will get by with passive piety nowadays. If you're having issues, that's skill based issues. Learn your kit. A healer should really never run out of mana no matter the piety given our current toolkit... Unless you're cure III spamming or picking up a plethora of bodies off the floor...
    (2)
    Last edited by Uzephi; 03-18-2026 at 05:21 PM.

  2. #202
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    795
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ser_Arven View Post
    Its not about managing your mits. Look at P1 FRU for example with the NA FRU mit but good plan WAR simply doesn't have enough mit to survive the second powder mark trail without buddy mit from a co-tank because thrill does not equal camouflage or oblation.
    I always babysit WAR players in FRU with aqua veil + divine benison, or they have a high chance of melting even with shared mit from co-tank. I've seen it happen a lot of times..lol.

    Quote Originally Posted by Ser_Arven View Post
    There is content in this game where healers worry about piety. There are piety sets made for ultimate prog for example and they are definitely needed at first.

    Some healers struggled in FRU because they were using parsing bis which used a crafted ring to avoid piety and they and the party were melting.

    The content is there, its just not the content you want to do.
    There is a very good reason why the crafted entry-level gear is so loaded with piety. It's because it's much more beneficial to run it during progs. I remember in FRU I had to switch around the healing plan to have Planetary Indulgence available to spam Medica 1 during Burnished Glory 2 because I could not keep up spamming Cure III, especially if people are late with mit, that bleed becomes absolutely brutal, doing 60-70% HP/ tick, which happens.. a LOT.

    Quote Originally Posted by Uzephi View Post
    Over healing in a time long lost in xiv actually was detrimental and could lead to mana issues. You bringing up OH of 50% is "just how WHM works" is proof enough this development team has zero idea how to make efficient healers. Did you explain why assize is used on CD? Oh, right, because we aren't healers, just support DPS.
    Yeah, it's how it works, because aside from Asize you also have to manage your lillies not overcapping, which also goes in OH if people are not missing a lot of HP.
    Also, OH can happen for various reasons. Like I apply Medica 2/3 to regen because it's enough downtime and I need to preserve lillies for the next set of incoming dmg, and the co-healer panics and uses an instant heal. Of course, the remaining of my Medica 2/3 will go into OH.
    Again, OH is the last metric you want to look at. Unless the healer is a heal bot, you should not even take it into account.
    (0)
    Last edited by Kohashi; 03-18-2026 at 10:18 PM.

  3. #203
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    795
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Maltothoris View Post
    I would love to hear from yoshi p now considering this this say this all the way back in stormblood. Souce https://www.youtube.com/watch?v=5la_nyC5BO0
    [/URL]
    Healers not expected to deal damage has not been a thing for a long time, it's pointless to even mention it. Healers are very much expected to deal dmg. Not long ago I had to switch from AST to WHM while doing E12s because we kept enraging at 0.1% in Phase 1..LOL.

    Now I am doing P4s, and we struggle with Enrage because the fight is really tight on dps while doing it MINE.
    (0)

  4. #204
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    772
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Please understand I thought his statement was just an example being utterly clueless and idiotic of the healer situation. I was there when gordias savage destroyed the raid scene with how tune those fights and those fights put what you're doing to shame. He also made this statement after that as well. Maybe they have finally realized that they can't design fights that are heal checks ala Anub'arak from WotLK. I only bring that statement is because yoshi-p tries to bring it up every time that he could.
    (3)

  5. #205
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,649
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ser_Arven View Post
    Its not about managing your mits. Look at P1 FRU for example with the NA FRU mit but good plan WAR simply doesn't have enough mit to survive the second powder mark trail without buddy mit from a co-tank because thrill does not equal camouflage or oblation.

    WAR is great in aoe but has a single target trade off and what you are suggesting will upset the mit balance of tanks. If they delete short cooldowns and self sustain tomorrow high end content becomes an issue. You need short cooldowns and self heals so the healers can pump enough dps to meet the check.

    How would you have self sustain lowered in dungeons without taking away from the needed mit for high end?
    By changing the SelfHeals (Equilibrium, Bloodwhetting, Shake's heal+HOT) into Self-Barriers of equal potency. Now as a WAR, instead of a 1200p Heal (plus 1000p of HOT) on a 60s CD with Equilibrium, you have a 1200p Barrier (with 5 Haima-style stacks of 200p Barrier) on a 60s CD. Damnation's HOT becomes 5 stacks of Barrier. Shake's Barrier is stronger (because the Heal is converted into a Barrier), and its HOT instead acts like Panhaima, so it still helps against DOTs/multihits. Bloodwhetting's heal (now a Barrier) would be strengthened per enemy hit, and wouldn't be limited to your HP bar's length, so instead of 'fully heal your 280k HP back per GCD', it'd become more like... 'give yourself a 400k Barrier per GCD'. In Single Target, BW would provide 1600p total Barrier (400p on use, 400p per GCD), compared to the current BW where some of the potency might be lost to Overheal. Far more thematic to the WAR Identity IMO, to change from 'you are so angry you heal yourself by hitting the enemy', to 'you are so angry you do not feel the pain (and therefore take less, or even zero, damage)'

    Addresses both the issue of 'Healers don't get to heal', AND it gives you more tools to reduce damage with. And no, it's not a nerf, the potencies would be 1:1. 'Job effectiveness varies based on player skill level' and all that. If anything, in the hands of a skilled player, it's a sizeable buff, considering that WAR mits apparently struggle compared to other Tanks in the highest-end content

    Quote Originally Posted by Aravell View Post
    I honestly still fail to see how something like Bloodwhetting being nerfed to only heal you per weaponskill use rather than per enemy hit would suddenly make WAR bad and unusable in savage.
    If it were a Barrier instead of a Heal (as per above), it'd be fine to stay as 'per enemy'. Barriers have a Duration, HP doesn't
    (0)
    Last edited by ForsakenRoe; 03-19-2026 at 12:32 AM.
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  6. #206
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,506
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    If it were a Barrier instead of a Heal (as per above), it'd be fine to stay as 'per enemy'. Barriers have a Duration, HP doesn't
    As much as I like the idea thematically and also just in general, I think this replaces the current problem with a new problem if we're taking Bloodwhetting into mind, since instead of taking away healer agency, you're just outright ignoring it altogether. For example, go look at Guardian, PLD's current 40%. That ability alone is enough to raise questions as to why they added something like that, even for raid content, to deal with damage. We have to remember that mitigation is king in XIV, and shields are essentially eHP on a timer if you think about it.

    If a boss does 400k and you have a massive 200k shield, not to mention that the damage formula and decaying returns of stacked mitigation applying(First Feint/Addle/Reprisal for Final Damage, then stacked mitigation, then Shield Subtraction for actual damage) make this relatively a different issue altogether to the point that WAR would be even stronger than before, even by Tank standards. The potencies more than likely would have to go down to actually balance it, but depending on how it is I can still see WAR outperforming every tank when it comes to dungeon pulling that way, and especially in high-end.
    (1)

  7. #207
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    806
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by GraceHorizon View Post
    And to healers who complain that their whole role is invalidated by tanks’ abilities, I say: go help out some less experienced players. Your services will still be needed whenever people aren’t turning in excellent play.
    If there were an easy way to do this I'd seriously consider it. Having to go to such lengths just to play your class is bad design though, even in casual content. The divide isn't centered on the line between excellent and average either. It's between playing the game semi-regularly and playing only on major patch days. Tanks barely even have to put in effort to take over the healing role and even when they're subpar the healer has excess in many forms - Kardia, Fairy - Lillies, Assize, Stars for damage healing as a side effect.
    (2)

  8. #208
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,418
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ser_Arven View Post
    What I'm saying is the game doesn't need to change its design philosophy of every job is a dps to suit you because those games exist elsewhere. Its beyond entitled.
    Actual question born out of curiosity: when did you start playing XIV?

    Quote Originally Posted by Ser_Arven View Post
    As a tank main. What I am saying is that tanks should not lose their self sustain or have it lowered because its completely unfair when we die to tank busters because a healer don't got it.
    Alright then let me ask this in turn: how is this fair when the party wipes to an enrage because someone else in the party didn't dps well enough? Should we give an auto rotation so that everybody deals the correct amount of damage output?
    And then, because wipes still exist when someone fails a mechanic and wipes the whole raid, that's so unfair too right?

    Perhaps we should play solo actually, why are we bothering with team games? Why are we doing this to ourselves?

    I think your actual problem isn't about the legendary mystical curebot, but accepting that other players will do mistakes.

    Quote Originally Posted by Ser_Arven View Post
    Because its NORMAL CONTENT. If you want to heal more do harder content. You are literally talking about content that is designed for anyone to do so of course tanks have high sustainability to make up for the healer who is watching netflix on the side and not hitting buttons
    How about we give tank mastery and aggro tools to healers then? Or even DPS jobs? You'll still have a higher defense stat that will make you needed in "harder content", but you won't have any right to complain in NORMAL CONTENT when you get replaced by other roles and made an afterthought, because if you wanted to actually be useful, you could just do "harder content".
    (10)
    Secretly had a crush on Mao

  9. #209
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    261
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kohashi View Post
    Yeah, it's how it works, because aside from Asize you also have to manage your lillies not overcapping, which also goes in OH if people are not missing a lot of HP.
    Also, OH can happen for various reasons. Like I apply Medica 2/3 to regen because it's enough downtime and I need to preserve lillies for the next set of incoming dmg, and the co-healer panics and uses an instant heal. Of course, the remaining of my Medica 2/3 will go into OH.
    Again, OH is the last metric you want to look at. Unless the healer is a heal bot, you should not even take it into account.
    8mil overheal in a single fight... And yet people wonder why healers want things fixed. Splash over from hots or coheal sniping shouldn't amount to over healing the health of a player 24x, and making sure you don't 'overcap' because there isn't enough damage to justify the throughput they give us.
    (1)

  10. #210
    Player Ser_Arven's Avatar
    Join Date
    Aug 2025
    Posts
    71
    Character
    Violet Adair
    World
    Seraph
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Valence View Post
    Actual question born out of curiosity: when did you start playing XIV?



    Alright then let me ask this in turn: how is this fair when the party wipes to an enrage because someone else in the party didn't dps well enough? Should we give an auto rotation so that everybody deals the correct amount of damage output?
    And then, because wipes still exist when someone fails a mechanic and wipes the whole raid, that's so unfair too right?

    Perhaps we should play solo actually, why are we bothering with team games? Why are we doing this to ourselves?

    I think your actual problem isn't about the legendary mystical curebot, but accepting that other players will do mistakes.



    How about we give tank mastery and aggro tools to healers then? Or even DPS jobs? You'll still have a higher defense stat that will make you needed in "harder content", but you won't have any right to complain in NORMAL CONTENT when you get replaced by other roles and made an afterthought, because if you wanted to actually be useful, you could just do "harder content".
    Yes FF14 should have an auto or one button rotation option like WoW. Make it do less dps overall but compensate for extreme non button pushing in group content

    Also I couldn't care less if I'm useful in normal content, roulettes are FF14 jury duty for tomes. If i want to be engaged I fo something harder.
    (0)
    Last edited by Ser_Arven; 03-19-2026 at 03:29 AM.

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