Results 1 to 10 of 596

Dev. Posts

Hybrid View

  1. #1
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    im gonna wrap up this thread with one last post! AND hopefully someone can close this topic out because the many months this has been out SE most likely got the hint of how primals needs to be changed. Thier are over 39500 views and almost 600 post i think they get the picture and pretty much everything said is a repeat from before!

    1) patch 1.22a SE makes all primal totems,nuts,headress,etc 100% drop for each win which are not passable and the amount rewarded are done accorddingly by SE standards, and X number(which should be around 15) nuts/totems/headdress are required for rowena trade.

    2) only ONE random weapon drops at a little/low rate after each win and its passble loot which players can pass or /random for it! If you cant pass it, were gonna be in the same situation we are now ppl get shit they absolutly dont need/want.

    3) Patch 1.22a to 1.22b the trade in system is implenmented for everyone who got screwed over with unwanted weapons! the amount of nuts/totems/headdress u get for trading unwanted weapon is half of the required amount to get one from rowena in the first place.

    4) SE finally makes achivement for players who have 7/7 weapons.

    5) Patch 1.22b the trade in system in done away forever, and with all primals from here on out are 100% drops for each win, and you need a decent amount of required primal items (nuts/totems,headdresses,etc) to get desired weapons from rowena and for each win SE rewards you accorddingly to what they see is fair. one or two totems/nuts/headdress,etc for each win is fair but depends on the requried amount by rowena(NPC).

    This is win-win for SE and players. SE benefits due to having content that keeps players occuppied and at the same time players have to put effort in getting their gear and SE also finally helps out the many players who have done XXX amount of fights and got no desireable reward which the temporary trade in system will take care of. since players shouldn't be forced to level classes they dont feel like doing just to get materia or them being forced to discard otherwise. SE again benefits from this later down the road for having a system already set up for future primals which is fair for palyers and SE alike. Players have to put in effort & time, SE has a system for progress and luck! Cant complain anymore with this.
    (0)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by stanleyyoung View Post
    im gonna wrap up this thread with one last post! AND hopefully someone can close this topic out because the many months this has been out SE most likely got the hint of how primals needs to be changed.
    I laughed
    (0)