Quote Originally Posted by Valence View Post
When I think everyone laughs when I point at the single thing Diadem 1.0 did right: rng loot for people to go after. Especially casuals. It was fun seeing all those people running around town with unique gear sets with half pink gear, and some of it with funny substat distribution.
Unless the loot is guaranteed to be sub-optimal (ie. not max item level), then I disagree on RNG stats. When I saw that it was RNG I immediately was demotived to even bother with Diadem and went for Savage and relics instead.

I want to enjoy the game, not have the headache of bashing my head against a wall and not getting what I'm after even after 100 attempts.

This system existed for the relics in Eureka Pyros and it was frustrating there as well. I put all this work into it to get stuff like... Tenacity? Skill Speed on PLD? And often with undesirable values if there was a good stat.

Around the time this existed in Eureka Pyros, people were quitting World of Warcraft in droves because their BfA expansion had similarly frustrating RNG, except that it was seen as a requirement. They would spend insane amounts of time grinding for their gear, only for the stats to be useless and they needed to try again, while some of their friends were extremely lucky. It was such a waste of their time that even their top raiders were coming to this game in the latter half of Stormblood.

It's no surprise that SE didn't do it again and acted like it wasn't something they'd ever done in future expansions.

I don't mind a certain amount of RNG, but it can't be too many layers of it. RNG on which stats, then RNG on the amounts of those stats, is really too much, unless the gear is just 785 so it's guaranteed not to be the best.