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  1. #31
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,179
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Quote Originally Posted by Miguel85NYC View Post
    YES! That's why we play MMOs. To get powerful to do content and to earn the sweet rewards.... I will not waste my time doing something if im not going to get something nice out of it
    Getting something nice out of it in form of enjoyment of the content itself is no option?
    (2)

  2. #32
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,304
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    I agree the eye mask sucks and is absurdly lazy. Still gonna be farming though. The sets look great and the fights have been fun.
    (1)

  3. #33
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,304
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by ACE135 View Post
    Getting something nice out of it in form of enjoyment of the content itself is no option?
    It really does get silly people are complaining this hard about a lackluster reward. Like dang I just go "Huh, that sucks" and go about my day.
    (3)

  4. #34
    Player
    GlowClam's Avatar
    Join Date
    Dec 2019
    Location
    Ul'dah
    Posts
    62
    Character
    Viola Neverland
    World
    Zodiark
    Main Class
    Miner Lv 100
    Quote Originally Posted by ACE135
    Does the reward alone determine whether you enjoy a specific content or not and not the content itself? Why is content that is enjoyable for you suddenly becoming unenjoyable just because of a reward not being available? Would that also mean that any content where the rewards are not to your liking can't be enjoyable for you and rewards are the only factor to make content enjoyable? After all, the content remains the same regardless of rewards.
    "I certainly understand the intent behind your question. You’re arguing for intrinsic motivation—that the enjoyment should come from the content itself. However, I believe this viewpoint oversimplifies the psychology of an MMORPG and ignores how long-term engagement works in this genre.

    For me, it’s simple: No reward, no effort. Rewards in FFXIV are the 'carrot on a stick' that keep us going. An untradable mount for clearing all Variant paths is a status symbol for personal dedication. By making it a tradable drop from Criterion, it becomes merely a status symbol of wealth for me. I would much rather earn it by mastering the new content than simply buying it. My suggestion: Give the mount as an achievement reward for finishing all Variant paths, but keep it tradable. This gives everyone a reason to play. Without such incentives, I fear this content will be 'dead' within days.

    And honestly, just imagine the scene between Jafar and Iago right now:

    Iago: 'Exactly! Jafar isn’t about to grant three wishes to some random street rat. His lamp needs to be a super rare drop in the Savage version! And of course, he’s gotta be tradable on the Market Board!'
    Jafar (fuming): 'I want to get out of this lamp, and yet you want me to be an ultra-rare drop?!'
    Iago: 'Zip it! I want to be a minion for the filthy rich customers. Your personal advisor for whenever you’re playing like an amateur again! We need a master who’s actually good at the game or has the Gil to prove it. Anyone else is beneath us!'"
    (3)

  5. #35
    Player
    Jaltaer's Avatar
    Join Date
    Aug 2024
    Posts
    119
    Character
    Jeanne D'altaer
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    I would have less of an issue with there being no mount reward if the "reward" we get instead didn't feel downright insulting with how little care or thought seems to have gone into it. They couldn't have ripped the veil off the Thavnairian Turban? Or reused the Moonward striking/scouting veils? They couldn't even be bothered to give it some pattern options that maybe could have matched up with something like the fabric designs on display in the dungeon itself? It genuinely feels like something that was intended to be submarine loot or something similar, not a reward for clearing a dungeon 13x times when its 3 predecessors had unique and cool mounts that tied into their respective dungeon's designs.
    (10)

  6. #36
    Player
    Mouthbone's Avatar
    Join Date
    Oct 2023
    Posts
    126
    Character
    Barabhar Haelbroes
    World
    Odin
    Main Class
    Fisher Lv 100
    Why should people care about content with such bad rewards? Why should I care about doing braindead easy content for the love of the game if I don't even get anything worthwhile out of it?
    I have so many games that will feel much more rewarding to play than fighting the same three bosses with minor variations
    Honestly, after taking a few breaks to play actual games XIV just does not seem worthwhile to come back to
    (4)

  7. #37
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    694
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Wait is this true? That's dog holy roller dog in a trucker's diet square is actively trying to kill ff14 to shill ff17 online hyper gacha goon bait exvius.

    We're actually cooked chat abandoned ship awooooooga! Sir the sahagins have infested the water! Our men are being eaten alive by leviathaaaaàaaa . Tidal wave of angry posts sweep away player.

    For real tho wtf is that?! I haven't logged in yet but do I need to do criterion for the mount?
    (0)

  8. 03-04-2026 05:24 PM

  9. #38
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,362
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kisa34 View Post
    Again, you miss the point by focusing solely on the difficulty aspect. Advanced requires you to be in a pre-made group with at least one other person to even get into it, and for people who don't have anyone on who wants to do the content, usually due to time constraints caused by family and/or work, that's a major barrier in itself.
    Right, it is... when you're looking for 48 people, 24 people, 8 people and maybe 4 people. But when you only need to find 1 person?
    The only option left is Group Finder
    When I wanted to do maps, which are meant for 8 people, I opened Party Finder and looked for 1 person. Finding 1 person is usually not a problem; it's finding more than that.
    most of the people in there are toxic AF so we typically avoid it.
    Some people are. You can't paint everyone with the same brush like that. You can just put "looking for a friendly and patient person to help me do this, let's do it together from the start!"

    I don't know what the resultant difficulty is (people say easier than extremes?), but I believe the intention is that it's like Pilgrim's Traverse difficulty. Because to give an example, you can do that with 1-4 players, there can be wipes and prog due to the enemy mechanics especially on floors 71-100, and Final Verse itself can be quite a prog point potentially - my first time getting to it our party insta wiped to the first mechanics.

    Also, just like Pilgrim's Traverse, they are trying to let you choose which boss to prog - so you can pick the easiest one if you want. It's all intended to make it similarly as casual to prog as the deep dungeon, and as flexible as the deep dungeon in terms of amount of players.
    Quote Originally Posted by Reginald_Cain View Post
    do I need to do criterion for the mount?
    There is a mount from Criterion, and a mount from Variant (Advanced). So the Variant one is intended for those that don't want to do the High-End version.
    (0)

  10. #39
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,383
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I don't know what the resultant difficulty is (people say easier than extremes?), but I believe the intention is that it's like Pilgrim's Traverse difficulty. Because to give an example, you can do that with 1-4 players, there can be wipes and prog due to the enemy mechanics especially on floors 71-100, and Final Verse itself can be quite a prog point potentially - my first time getting to it our party insta wiped to the first mechanics.

    Also, just like Pilgrim's Traverse, they are trying to let you choose which boss to prog - so you can pick the easiest one if you want. It's all intended to make it similarly as casual to prog as the deep dungeon, and as flexible as the deep dungeon in terms of amount of players.
    There is a mount from Criterion, and a mount from Variant (Advanced). So the Variant one is intended for those that don't want to do the High-End version.
    You compare it to Pilgrim Traverse 71-99, do you see the tragicomedy in telling people that were all about chilling and figuring out little path solutions in a baseline storymode difficulty dungeon with OP guardrails (variant duty actions) and no trinity to respect, that now they should go get their mount by doing something like PT 71-99?
    (5)
    Secretly had a crush on Mao

  11. #40
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,362
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    You compare it to Pilgrim Traverse 71-99, do you see the tragicomedy in telling people that were all about chilling and figuring out little path solutions in a baseline storymode difficulty dungeon with OP guardrails (variant duty actions) and no trinity to respect, that now they should go get their mount by doing something like PT 71-99?
    I don't see it, no, because 71-99 was perfectly casual friendly and plenty of non-raiders did it; it just wasn't as thoroughly unsatisfying as a lot of normal content is because things could actually kill and hurt and have consequences. Just enough to feel something. Enough to feel like there were stakes and that you had to use your eyes and be a little careful and think about your movement and action usage, but not so difficult that others couldn't save the day with theirs'.

    The variant duty actions aren't particularly intended to be OP guardrails but rather to make up for lack of party members such as a DPS, a tank or a healer, and these are still present in Advanced. As overly easy as most variant dungeon bosses tend to be, the last ones or secret ones have often been quite rough, at least solo.

    I also feel like if the main content I was interested in was exploring with no challenging fights involved, to do after a busy work day, that I would just do it anyway regardless of mount. Completing the book is a good enough reason to me if that's really all I want out of the game.
    (0)
    Last edited by Jeeqbit; 03-04-2026 at 10:19 PM.

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