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  1. #1
    Player
    Avorie's Avatar
    Join Date
    Feb 2022
    Location
    Don't Remember
    Posts
    17
    Character
    Avory Bernkastel
    World
    Jenova
    Main Class
    Dark Knight Lv 100

    Alright hear me out DRK

    Suggestion: Make Plunge a Delirium proc. When you activate delirium, shadowstride temporarily morphs into Plunge (same hotbar slot). Using plunge doesn’t consume shadowstride—after the plunge use (or when delirium ends), the button reverts and you still have shadowstride available normally. Keeps the kit clean and makes delirium feel more burst-y without adding buttons. Plunge also give you a small heal. And you can unlock it at lvl 70
    (1)
    Last edited by Avorie; 03-01-2026 at 10:12 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Why bother with anything so convoluted?

    As long as Shadowstride/Plunge retains a second charge, there's no risk from its being used for damage since the max potency benefit for using it under raid buffs is under 40 potency (outpaced by even a 9th of a GCD extra uptime saved from actually using it for a gap-closer).

    It's literally just a question of apm and button density. Do you want the button to be wasted whenever there's no gap to close, or not? Do you want it always to offer 2 extra apm, or only when there are at least two gaps to close per minute? That's it.
    (3)

  3. #3
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    609
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Better idea, just delete carve and make abyssal drain usable on single target and use the extra slot for plunge
    (0)

  4. #4
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,638
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reginald_Cain View Post
    Better idea, just delete carve and make abyssal drain usable on single target and use the extra slot for plunge
    Good idea, but even better:

    * Do what you say.
    * But just replace Shadowstride with Plunge.

    -> One hotbar slot freed up, ~10 more to go until all unnecessary stuff is removed and the good functionality has been consolidated into 10-15 buttons that actually do meaningful things.
    (1)

  5. #5
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    609
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    I mean I like that we have dashes we don't have to spend for damage but I think most of the tanks except paladin have enough room for both. There are lots of skills that are just aoe versions of a different offensive or defensive cd. for example why aren't sheltron x intervene and bloodwhetting x nascent flash one button? gun breaker and dark knight don't have this problem since hoc and tbn are used on themselves or a friend.
    (0)
    I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!

    -Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*

  6. #6
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,638
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reginald_Cain View Post
    I mean I like that we have dashes we don't have to spend for damage but I think most of the tanks except paladin have enough room for both. There are lots of skills that are just aoe versions of a different offensive or defensive cd. for example why aren't sheltron x intervene and bloodwhetting x nascent flash one button? gun breaker and dark knight don't have this problem since hoc and tbn are used on themselves or a friend.
    Yeah but I'd be fine with a 0 damage plunge. I just want the awesome animation back tbh, compared to the silly 80s neon-retro slidestep.
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reginald_Cain View Post
    I mean I like that we have dashes we don't have to spend for damage
    Gap-closing IS damage. Far, far more so than fitting it into raid buffs (generally less than 40 potency, outweighed by even 0.3 seconds of uptime saved). And with two charges, you could keep the CD rolling without losing the ability to gap-close within the next 30s, leaving it rare for you to have to think more than some 15s ahead for an upcoming double-gap.

    The only tanks with any constraint issues on that mobility (limited to spending both charges within a 15s window for optimal damage or 20s for near-optimal damage) are/were Paladin and Gunbreaker due to Fight or Flight and No Mercy, respectively. And both can/could have been fixed by just having Intervene and Rough Divide always count as if under FoF and NM, respectively (or by having no damaging gap-closer of them scale with damage bonuses altogether).

    Quote Originally Posted by Carighan View Post
    Yeah but I'd be fine with a 0 damage plunge. I just want the awesome animation back tbh, compared to the silly 80s neon-retro slidestep.
    I'd prefer an attack animation to deal damage.

    If you don't want it to deal damage so that you don't have to include it inside an already debloated rotation (already lost Abyssal Drain and Blood Weapon each as separate CDs)... there's a Purpsurf for that.
    (1)
    Last edited by Shurrikhan; 03-04-2026 at 02:56 PM.

  8. #8
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,436
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I would rather gain a move rather than lose one. Theoretically I would like DRK to have a second combo which could be Plunge->Scourage->power slash. Where they could bring those moves back and improve the animations.
    (0)

  9. #9
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,638
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Derio View Post
    I would rather gain a move rather than lose one. Theoretically I would like DRK to have a second combo which could be Plunge->Scourage->power slash. Where they could bring those moves back and improve the animations.
    By that logic, by 10.0 you're sitting on 41 abilities. Good luck. PS6 players will be using two controllers, one with their feet, on top of voice input through Alexa. PC users will get the game as a bundle only, including an MMO mouse and a full-size keyboard incase they only got a 60% one or so.

    And mind you with those 41 abilities, all FFXIV would still achieve is a 100% static rotation you just read from The Balance and then practice on a dummy to keep up, 0 actual gameplay still.
    (0)

  10. #10
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,700
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    > 41 abilities
    > Controller players needing two controllers

    Controller players with W-Crosshotbar can hold up to 48 keys without having to swap between hotbars using double-taps and left-right / right-left taps of the hotbar keys, so that's a wild claim Carighan. Sure, it wouldn't be as comfortable as having less keys to press, but Controller players really are not lacking hotbar real estate.

    That aside, even then you could likely slash three hotkeys with an option to merge combos. [Hard Slash] -> [Syphon Strike] -> [Souleater] = [Souleater Combo], as well as [Unleash] -> [Stalwart Soul] = [Stalwart Soul Combo], similar to PvP. Still requires the same amount of button presses to execute the combo, but its on the same hotkey similar to how Torcleaver combo, cartridge combo, Atonement combo etc. works.
    (4)

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