Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 48
  1. #21
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,500
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Lol hmm no.
    (5)

  2. #22
    Player
    Krayon's Avatar
    Join Date
    Jan 2025
    Posts
    19
    Character
    Kray Yawn
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by NanaWiloh View Post
    Lol hmm no.
    sorry u cant see the future, but its chill ik u will come around someday. They always do.
    (0)

  3. #23
    Player
    Gwenkatsu's Avatar
    Join Date
    Jun 2024
    Posts
    392
    Character
    Gwenkatsu Furokane
    World
    Shiva
    Main Class
    Dancer Lv 100
    Quote Originally Posted by dearlychloe View Post
    krayon i am your biggest fan
    Oh my. The one-post char that joined this month likes the OP so much.
    I know we don't use that word any longer... but using a sock account to like your own posts in such an obvious way is definitely "cringe".
    (10)

  4. #24
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,056
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    I have a better idea: restrict the resurrection to one per player until the buff/effect is over.

    For example, player X dies, and Healer Y and Healer Z both cast Instant Resurrection. If the game registers Healer Z resurrection first, then it refunds the Mana cost and resets the resurrection for Healer Y, who cannot use it on Player X until the resurrection buff/effect timer runs off.

    This allows players not to worry about minor coordination issues like this and helps them focus on resurrecting others rather than being in a bad situation. Especially since the resurrection cast is instant, so it happens in less than 2 seconds, which makes it very difficult to coordinate outside voice chats.
    (2)

  5. #25
    Player
    Krayon's Avatar
    Join Date
    Jan 2025
    Posts
    19
    Character
    Kray Yawn
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gwenkatsu View Post
    Oh my. The one-post char that joined this month likes the OP so much.
    I know we don't use that word any longer... but using a sock account to like your own posts in such an obvious way is definitely "cringe".
    Breaking character for a second but i think its really funny that you think its me and not just someone who knows me, i feel like there's a lot of steps you have to take to not believe in the fact that friends exist, and I hope some good comes your way in life soon.
    (0)

  6. #26
    Player
    Krayon's Avatar
    Join Date
    Jan 2025
    Posts
    19
    Character
    Kray Yawn
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kranel_San View Post
    I have a better idea: restrict the resurrection to one per player until the buff/effect is over.

    For example, player X dies, and Healer Y and Healer Z both cast Instant Resurrection. If the game registers Healer Z resurrection first, then it refunds the Mana cost and resets the resurrection for Healer Y, who cannot use it on Player X until the resurrection buff/effect timer runs off.

    This allows players not to worry about minor coordination issues like this and helps them focus on resurrecting others rather than being in a bad situation. Especially since the resurrection cast is instant, so it happens in less than 2 seconds, which makes it very difficult to coordinate outside voice chats.
    You are one of the greatest minds this forum has ever seen, unfortunately my idea is still better long term.
    (0)

  7. #27
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,500
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    OP is Owen 2.0, similar behavior and posting style. Thank you for honoring dear Owen I am sure he would be proud. Rofl
    (0)
    Last edited by NanaWiloh; 02-23-2026 at 05:47 AM.

  8. #28
    Player
    dearlychloe's Avatar
    Join Date
    Feb 2026
    Posts
    2
    Character
    Chloe Primrose
    World
    Faerie
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gwenkatsu View Post
    Oh my. The one-post char that joined this month likes the OP so much.
    I know we don't use that word any longer... but using a sock account to like your own posts in such an obvious way is definitely "cringe".
    kindly think about the keystrokes you made to type out your post, because you seem to not understand the concept of a friend
    i made a forum acc just to glaze the op because a) we're friends and b) i thought it would be funny, which it is
    it's not that deep lil bro
    (2)

  9. #29
    Player
    Krayon's Avatar
    Join Date
    Jan 2025
    Posts
    19
    Character
    Kray Yawn
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by NanaWiloh View Post
    OP is Owen 2.0, similar behavior and posting style. Thank you for honoring dear Owen I am sure he would be proud. Rofl
    This Owen guy sounds wise and knowledgeable, maybe we have met on 'the finder.
    (0)

  10. #30
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    152
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kranel_San View Post
    I have a better idea: restrict the resurrection to one per player until the buff/effect is over.

    For example, player X dies, and Healer Y and Healer Z both cast Instant Resurrection. If the game registers Healer Z resurrection first, then it refunds the Mana cost and resets the resurrection for Healer Y, who cannot use it on Player X until the resurrection buff/effect timer runs off.

    This allows players not to worry about minor coordination issues like this and helps them focus on resurrecting others rather than being in a bad situation. Especially since the resurrection cast is instant, so it happens in less than 2 seconds, which makes it very difficult to coordinate outside voice chats.
    This idea is great in theory, but experiencing this game's net code shows this won't work that well in practice. If an adlo heal and shield can heal and MIT the same attack if timed properly, this mechanic will miss the mark of it's intended purpose quite a lot when the rezzes happen too close together.
    (2)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast