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  1. #31
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,276
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Stormfur View Post
    I've never played WoW, so what does level squish actually do?
    Reduced the number by your character's portrait, but because things related to mob levels or stats got missed (because attempting to change every number in an MMO is a large undertaking), entire expansions got bricked because some mobs that were the objectives of unskippable quests became unkillably strong.
    (0)

  2. #32
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    424
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    You do know that nothing will happen? It's way too much for them to change their formula. Level squish would mean that they have to redo every boss, dungeon mob and stats for everyone which isn't simple. Doing just "cut 50% for everything" won't make it right due to some abilities and things scaling differently. For YoshiP and their team this would be "huge" job. So no we will just see 110 level instead. They haven't changed anything with every new expansion.
    (0)

  3. #33
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Buffalo, NY
    Posts
    1,252
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MayuAmakura View Post
    You do know that nothing will happen? It's way too much for them to change their formula. Level squish would mean that they have to redo every boss, dungeon mob and stats for everyone which isn't simple. Doing just "cut 50% for everything" won't make it right due to some abilities and things scaling differently. For YoshiP and their team this would be "huge" job. So no we will just see 110 level instead. They haven't changed anything with every new expansion.
    Yeah but Yoshi P even said there was a problem with the trajectory that is happening and that some form of rework needs to happen to keep the game relevant and appealing to users.

    He even suggested that there was "A Realm Reborn" level of work, so that could mean rewiring the game in new ways that doesn't equate to L110.
    (0)

  4. #34
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,422
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Honestly there should be another stat squish and the next expansion level cap should be 50. However I'm not sure they will do that because they made such a big deal of lvl 100 being a big milestone for the game.
    (0)

  5. #35
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,464
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    maybe they should make a new level scale for 'chapter 2' of the story where we all start at lvl 1 again. as a universal new starting point. new players wouldnt have to play the whole chapter 1 (2.0-6.55) leaving it as optional content.

    that would lead to a lot of questions needing a solution though xD.
    (1)
    without fun jobs none of the content is fun!
    jobs should have their full rotations on lvl 60 or 70! for a better low lvl experience.
    for satisfying glam builduing we need 5 basic glamplates + 2 more for each class / job
    pls give us a proper glam collection like every other mmo has.
    pls upgrade the gear from normal raid and also alliance-raid by 10 ilvl each.
    pls add old glowy ex trial weapons for new jobs!
    and for gods sake pls give as the ability to preview any hairstyle on our own character!

  6. #36
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,639
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    I wonder why so many are fixated on "level numbers". It doesn't make the leveling experience faster.

    Consider that each expansion should provide as much time for completion as a normally priced AAA game. I've seen estimates that run anywhere from 45 hours for Clair Obscure: Expedition 33 to 103 hours for Witcher 3. [Here's a typical article from The Gamer for RPG completion times: https://www.thegamer.com/longest-rpgs-ever-made/

    Estimates for completion of the MSQ for each expansion of Final Fantasy XIV run around the low end (40-50 hours) without doing anything extra.

    Does it really matter if you're rising 10 levels in an expansion, or 5 levels, if the amount of time to completion remains the same?
    (1)
    Last edited by DPZ2; Yesterday at 02:47 AM. Reason: fixed URL

  7. #37
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Buffalo, NY
    Posts
    1,252
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Asari5 View Post
    maybe they should make a new level scale for 'chapter 2' of the story where we all start at lvl 1 again. as a universal new starting point. new players wouldnt have to play the whole chapter 1 (2.0-6.55) leaving it as optional content.

    that would lead to a lot of questions needing a solution though xD.
    I would like that, honestly. Take us to a new expansion where we have to re-level up to L50. But if you're going to do that, make the AoEs available at a lower level than 30+. It's really problematic that we don't have an AoE for dungeons at any of the lower levels.
    (0)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

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