

But in particular in those fights everyone has other's effects turned off, no?While that's a good idea on paper, I can see the problem in Alliance Raids in particular where even the most obvious effect under normal circumstances is drowned out by the noise 8-24 effects going off plus bosses (looking at you San d'Oria third boss), not to mention if the boss is between you and the tank it might well be hard to see anyway. Not that I have a better answer to the problem, maybe use the notification system or something? Add a line of code to the invulns 'when pressed, notify party', it'd be really obnoxious and I'd want an off switch but baring inability to read... Nevermind, I've seen too many failed reading checks.
I mean on top of that they could turn the HP bar granite or steel or something? Like many non-MMOs do when an enemy is temporarily invulnerable? Ah anyways, implementation detail.
Most people probably do, I'm just one of those insane people who has all effects on because it looked wrong when I switched them off. I still do alright though.
This could work though as long as people pay attention.I mean on top of that they could turn the HP bar granite or steel or something? Like many non-MMOs do when an enemy is temporarily invulnerable? Ah anyways, implementation detail.

And that is the main problem, as long as players don't pay attention, anything short of Yoshi-P himself going to people's houses and clocking them in their ears will be meaningless, on the other hand, if they DO pay attention game is just fine the way it is now...
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