The main problem of the ARR MSQ is how they completely mess up the timing. First it's oh sooooo urgent, then they make you pointlessly waste hours of time.
Merlwyb: "Titan is on the loose, the earth is already shaking, we're all gonna die."
WoL: "No problem mam. Just let me fiddle around with that idiot Trachtoum, then waste hours of precious time with the Company of Morons, until someone finally tells me that 'any Sharlayan sage worth their salt can get to Titan whenever they want to'". Special props go to Y'shtola for not doing her job until someone spells it our for her.
Same when the Garleans take away the Scions to be questioned, tortured, and killed - and the WoL just sets out for another pointless bug hunt, and - while we're at it - also solves all the problems of the brain-addled Coerthans and their dysfunctional society. "Sure mr. guy-in-a-blue-coat, you just appeared out of a snow storm without any proove of your position, so when you ask me to kill off some of my best men I will surely do as you ask."
I'm all for a complex and long-winded story with nooks and crannies - but ARR does a really bad job to deliver. First building up tension without anything happening afterwards is not the way to tell a compelling story.


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