Quote Originally Posted by CidHeiral View Post
Players quite literally asked for all of those things. They complained their buffs didn't line up so the devs made them line up. They complained healers were too hard with more complex DPS options so the devs reduced them to what they are now. And as I pointed out above, patch 7.4 turned GNB into fell cleave spam and this community was partying in the streets over how awesome they think it is.

At the end of the day the jobs are simple and homogenized because the community taken as a whole asked for them to be simple and homogenized. You can blame the devs for listening to bad feedback but you can't pretend that feedback didn't exist because it absolutely did and still does.
The blame lies ultimately with the devs though.
It doesn't matter if one comment on the forum asked for BLM changes or if a Xenos asked for tanks to become WAR 2.0.
The devs should know and accept that there are enough people who genuinely enjoy how those jobs played beforehand.

Regarding the BLM changes they also more or less said themselves that they were done because of the fights from now on so no, those weren't to feedback.

Yes, there have been raiders asking for buff alignment being more in line and yes there have been people asking for healers becoming easier and easier but more often than not those same wishes were and still are met with heavy resistance in comments everywhere with VPR having been one of the beste examples of one person asking for it and all others being against it.
BLM changes were borderline universally hated by older BLM mains and were even on the JPN forum disliked.

I really don't agree that we blame the community for the most part and let the devs go free of responsibility.
Those are the ones who have the last say in the end and they have shown that they can and will outright refuse to change things.

Jobs have been changed first and foremost for two reasons:
To better fit fight design and like that make the development of those easier for the devs.
To get more people to play certain jobs by making them more approachable.
It's all to fit into Yoshidas view of how the game should be, namely fight design first and everything else second while bending around it, nothing more and nothing less.