You don’t need to align buffs to clear the fight. The problem comes from players who don’t press their buttons, who are literally afk half of the fight. But if it makes it any better, since the dummy fight is 3 minutes, SE can just make it give you a buff at 2 min.
It's at least a basic DPS rotation but a more advanced hall of the novice would be cool,


It would be pointless because part of the dps challenge is to maintain GCD activity, while maintaing uptime and dealing with mechanics.
While SSS only tests you can kill a static target with zero interuption.
Sure there will be many who can and do, but all you would get is the same issue in PF.
Personally this is why I run with a static as its more consistent.
Further gatekeeping will not solve PF's issue but rather exasperate it.
The bottom line is PF's expectation is out of sync with reality, doing this would only highten that expectation and increace the irritation.
If the randomnes of PF Savage raiding is an issue then the soltuion is to get a static of likeminded people instead. What this tries to do is counter the nature of pf by adding pointless friction.
The other solution is for the devs to abandon the 2minute meta and properly balance fights around melee uprtime and Casters needing to stand and cast. (Really no idea where the balance for physical ranged is though)




Right, but it will filter out the people who can't even do their rotation while standing still, or who can't gear properly.It would be pointless because part of the dps challenge is to maintain GCD activity, while maintaing uptime and dealing with mechanics.
While SSS only tests you can kill a static target with zero interuption.
Sure there will be many who can and do, but all you would get is the same issue in PF.
I will be completely honest, I did not know this function existed until this post, I knew of SSS, but I did not realize it had dummies to testing a predicted DPS check for Savage.
I mean, you are supposed to, since the tiers are supposed to be cleared in crafted gear generally.It would be a start, for sure. I'd always set this when forming parties if so.
Don't get me wrong, I know it is easy to beat these dummies. I can typically defeat the last floor dummy in pentamelded crafted gear with food, pots and Ornate. So obviously, it should be more than defeatable later in the tier with all that tomestone gear, drops from prior floors. Thus, if someone is somehow unable to so much as defeat a dummy that just sits there then it at least filters out people that can't even stand still and do their rotation.
You make it sound like it's a 10 steps 2 weeks worth of grind/prep when in fact it's nothing like that. It bothers me more that people are okay with wasting 7 other ppls time than actually unlocking 1 quest and spending 3 minutes in it.I understand the frustration behind it, but having to do all kinds of busy work to join a party bothers me more.

It doesn't even have a obvious symbol on the mini-map or above the NPC like how <TOMESTONE VENDOR> do. I do not blame people for not knowing about it or revisiting it after unlock. Again, zero effort on SE's part to encourage it. Imagine, it giving a one-time capped/uncap tome reward upon completion.

Savage in itself is already gatekeeping people because of how unapproachable it is to the general playerbase. If another layer of obstacle is added, it would significantly reduce even the number of people who want to attempt Savage.

is the gatekeeping in a room with us right now?
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