No i wont. Multiples = we
I share OP's opinion. And i have friends that are not on the forums and say that picto needs buffs. So in a way i speak for them, too.
And Picto just needs a tiny buff to perform well again. Maybe the devs just overlooked it.
I know they are probably careful with the picto topic, because a tiny full uptime fight buff can result in massive disbalance for lets say ultimates.
But it is picto's design and it is the developer's own fault for designing themselves into a corner with this job.
The hammer changes already took too long and i dont want creature motif potency to be overlooked.
I know that with the tiny micro downtimes in a lot of fights at the moment they might be trying to give picto a little niche, so that you can swiftcast a painting while the boss becomes jntargetable for 2sec or so, but that is not enough. A job should be strong in a standardly designed fight and not just in 10% of cases.


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