Quote Originally Posted by Khiel View Post
Who on the development team believes it’s fun to do the same Society Quests every single day?
Who thought it was engaging to constantly send players across the entire map just to collect objects?
Who considers it enjoyable to run the same dungeons over and over again just to get proper gear?
I’ve been running essentially the same dungeons for ten years.
And who thinks it’s fun that, as a SCH, my main gameplay loop is pressing Broil repeatedly?
I hate to break it to you, but for better or worse, every single one of these is simply a core aspect of the MMO genre. I'll use WoW as an example since it's the biggest and most famous example. Every expansion features new groups that have daily quests for rep grinds (I remember doing that in BC 20 years ago). Quests that sent people around the world used to be praised, and there was much criticism when WoW revamped the zones and removed those epic questlines in favor of containing each zone within itself. Gearing up through endless dungeons is the entire philosophy behind M+.

And you can substitute pretty much any other game you want in there. SWTOR? Same deal. GW2? Yep. I'm most familiar with those two, so I'll say them with confidence. We may have differing opinions on whether each of us as individuals finds these kinds of things fun or not, but you seem to be acting as if this is somehow a new direction FFXIV has been taking when it's the direction the entire MMO genre has been taking for literally decades. If anything, FFXIV has adapted more than others by allowing today's modern MMO gamers (who are largely adults with families, full-time careers, and limited playtime) to still progress in gearing without needing to dungeon grind. Rep grinds only provide mounts and cosmetics, whereas in some games it's an important way to gear and you fall behind if you don't. Etc.