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  1. #11
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,034
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    You simply cannot balance a tank with a raise ESPECIALLY the one that after raising can then protect 100% of the damage of the raised person

    Tank invulns, then raises a healer and covers them while the healer LB3’s would become an instantly game warping strat, and that’s just LB3 cheesing, tank rezzing would allow far too much zombiying

    About the only consolation I’d give is if PLD was given the eureka action sacrifice. If PLD had sacrifice (with a 3 second latency to prevent rezz cheesing) that I could see as being thematic without being unbalanced
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #12
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,477
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You simply cannot balance a tank with a raise ESPECIALLY the one that after raising can then protect 100% of the damage of the raised person

    Tank invulns, then raises a healer and covers them while the healer LB3’s would become an instantly game warping strat, and that’s just LB3 cheesing, tank rezzing would allow far too much zombiying

    About the only consolation I’d give is if PLD was given the eureka action sacrifice. If PLD had sacrifice (with a 3 second latency to prevent rezz cheesing) that I could see as being thematic without being unbalanced
    My idea on how to balance it, starting to cast their raise removes all mits and invulns, except tank LB. It's an 8s cast and have to hardcast it, losing about 4.5 GCDs.
    (0)

  3. #13
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,500
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    I am learning Paladin still so I can't really comment much. But I agree it having raise would be nice addition.
    (0)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  4. #14
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    454
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You simply cannot balance a tank with a raise ESPECIALLY the one that after raising can then protect 100% of the damage of the raised person

    Tank invulns, then raises a healer and covers them while the healer LB3’s would become an instantly game warping strat, and that’s just LB3 cheesing, tank rezzing would allow far too much zombiying

    About the only consolation I’d give is if PLD was given the eureka action sacrifice. If PLD had sacrifice (with a 3 second latency to prevent rezz cheesing) that I could see as being thematic without being unbalanced
    You do know that cover doesn't actually cover against everything? You also know that you can die while covering someone even if you have invulnerability on? There's plenty of spells in this game that go beyond cover and won't save that person + their damage gets to you as well and you die even if you had invul up. It's crazy and devs know this so they would implement that cover only works for some things. Check Hade's Elegy and do cover on someone who has a yellow stack + damage stack on them. You'll both die no matter what.
    (2)

  5. #15
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    454
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by NanaWiloh View Post
    I am learning Paladin still so I can't really comment much. But I agree it having raise would be nice addition.
    You already have phoenix down, do we need more? Let them make it usable anywhere then or just by certain classes idk. What we need is that tanks get bigger dps, different defensive cooldowns from others and make them not look the same... Only a few things distinguish tanks these days.
    (0)

  6. #16
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,034
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MayuAmakura View Post
    You do know that cover doesn't actually cover against everything? You also know that you can die while covering someone even if you have invulnerability on? There's plenty of spells in this game that go beyond cover and won't save that person + their damage gets to you as well and you die even if you had invul up. It's crazy and devs know this so they would implement that cover only works for some things. Check Hade's Elegy and do cover on someone who has a yellow stack + damage stack on them. You'll both die no matter what.
    Cover works on enough things to be a major concern when you pair it with the ability to rezz
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #17
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,382
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I think a Paladin raise would be cool from a lore/‘job-fantasy’ perspective, but it wouldn’t really be ‘balance-able’ from a gameplay perspective sadly. Maybe like if it was only usable during Requiescat with an unremoveable cast time of 8s and immediately dumped all of your MP thus locking you out of the main portion of your burst damage. But at that point there wouldn’t be much point in it existing anyway lol, so maybe best just go without.

    Plus doesn’t Paladin / Knight usually have access to some white magics but not higher-level ones like Raise or Curaga? Having them in XIV with direct healing abilities but not like Raise/Esuna/Regen seems mostly in-keeping with how the class usually appear, I think.
    (0)

  8. #18
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    828
    Character
    Lorna Mardoll
    World
    Lamia
    Main Class
    Summoner Lv 100
    ...I actually miss when Paladin had Raise.

    It was a cross-class skill with Conjurer, as that was the required sub-job to unlock Paladin, and we absolutely used it in the wild. It was a lost ability when Stormblood revamped jobs and removed cross-classing skills and replaced it with the current, and admittedly better, role skills.

    Access to Cure was replaced with Clemency, and Protect was just deleted from the game entirely.
    (1)

  9. #19
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,500
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    Tanks with a rez would be significantly more damaging to the game than Verraise is, look at Jeeqbit's brief description above.

    I don't mind Jobs gaining stuff for flavor, it's literally what Verraise and Vercure are, but PLD already has a White Magic flavor with Clemency, and it is extremely scarce for Paladin/Knight to ever get raise in any FF, the only instance I can think of is Cecil getting it in the 3D remake of FFIV, he didn't have it in any other version.
    It would fit in line with warriors godly levels of self healing.
    (1)

  10. #20
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    392
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    Just fix Boring Blade and Circle of Scorn. Two absolutely awful moves. Remove Shield Bash, and give cover either 50 gauge cost or a cooldown not both. Remove Clemency too. Pointless buttons just need purged.

    The only way PLD gets Raise back is if it is like the old Raise and only out of combat and that's pointless. Personally all combat raises should be gone. Even healer raises should be on a large cooldown. 'If he dies, he dies'
    (1)

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