Rotating the bones does not shorten your leg, the model itself already does.
As Valence has already said, every shoe is it's own separate model that entirely replaces your "bare" feet in sandals and just connects to your leg. Try overlaying something like the Summer Sunset Sandals over what you've imported there and you will quickly see what I mean.
That's actually a good question. The only instances of individual bones moving up or down that we can currently find are all tied to animations (mount riding, facial expressions or "Joyous Leaping" emotes for example), not dynamically depending on footwear.
You can rotate the foot at the ankle but it wouldn't change anything about your position on the z-axis, your foot would simply clip into the ground undless you moved the entire rest of the "skeleton" up. The game also unfortunately doesn't have inverse kinematics, when standing on a slope you don't see one leg raised and one going straight down with the feet rotated to keep balance. You just stand as you always do, but part of you seemingly floating or clipping into the slope.





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