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  1. #21
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,196
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Alicie View Post
    They very well can. Any debuff/buff that alters character size does exactly that.
    I probably should've phrased it better. They can alter our height but that just scales up the skeleton like the height slider does, it doesn't alter where our character's root sits on the z-axis. If they could do it then we would have high-heeled shoes that dynamically affect where our feet are in relation to the ground...like wearing actual heels does.
    (2)

  2. #22
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,820
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Once during the Stormblood expansion update it had a bug that deleted the barefoot sandals for my character. If update bug can do it pretty sure it wouldn't be hard for them to do the same.
    (1)

  3. #23
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    927
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Absurdity View Post
    I probably should've phrased it better. They can alter our height but that just scales up the skeleton like the height slider does, it doesn't alter where our character's root sits on the z-axis. If they could do it then we would have high-heeled shoes that dynamically affect where our feet are in relation to the ground...like wearing actual heels does.
    Not just this, but we actually have a few shoes that have heels, and they make your character's leg shorter, this is extremely visible with 2B's boots, which have a rather high heel, try going barefoot, measuring your character's leg(as in, take a screenshot and measure the pixels), then equip 2B boots, and measure it again, it will make it very visible what is actually happening there.

    ...actually never mind, I will do it myself.



    Any shoe with heels will need to do the same trick, and rescaling the character isn't an alternative because it won't simply make you taller, it will change your body proportions across the board, the sandals exist to give your character some clearance and not need for every single shoe in the game to do resize your legs.
    (0)

  4. #24
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    315
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    In previous Moonfire Faire events they scattered a few female NPCs that have no shoes on at all with their swimsuits, since they modeled a sandalless Y'shtola for the scene where she got pulled from the lifestream. There's also a sandalless model for Lalafell because of the scene where Nanamo is recovering in her bed in HW. It is possible for them to do this, but it looks like since the heeled sandals are the shortest set height they have for characters with their legs unobscured (meaning they can't really hide any awkward anatomy adjustments behind long boots or long heels), the heel of the foot actually does float a bit from the ground when completely bare. I actually assume this is why they don't give us a barefoot model, rather than any other reason (though this is basically what Absurdity was saying too).

    Personally, I don't really mind the slight floating and would like the have the option regardless... There are plenty of glamours and reasons as to why somebody might not want the awkward heeled sandals stuck to their feet and would think that compromise is worth it.
    (1)

  5. #25
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,451
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    yes pls

    not being able to be bare foot just seems oddly restrictiv.
    (0)
    without fun jobs none of the content is fun!
    jobs should have their full rotations on lvl 60 or 70! for a better low lvl experience.
    for satisfying glam builduing we need 5 basic glamplates + 2 more for each class / job
    pls give us a proper glam collection like every other mmo has.
    pls upgrade the gear from normal raid and also alliance-raid by 10 ilvl each.
    pls add old glowy ex trial weapons for new jobs!
    and for gods sake pls give as the ability to preview any hairstyle on our own character!

  6. #26
    Player
    Shistar's Avatar
    Join Date
    Dec 2021
    Location
    Housing update waiting room
    Posts
    732
    Character
    Arkaiss Crow
    World
    Phantom
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Absurdity View Post
    That might hold some water if they weren't completely fine with making other humanoid characters barefoot. Succubi don't wear sandals, Asura (most people probably forgot this boss existed) doesn't wear sandals, Shiva (Ryne edition, the questionable E8S 2nd phase one) doesn't wear sandals.

    Minfilia in her Word of the Mother outfit is barefoot, too. Straight up female midlander, good enough for us to use, already in the game and has been for a long time, too. But yeah, it is most likely the floating issues Doopliss mentioned. Still, I really wouldn't mind it since we also do plenty of regular floating on certain surfaces that are uneven/a little oddly made.
    (2)

  7. #27
    Player
    Alicie's Avatar
    Join Date
    Sep 2025
    Posts
    217
    Character
    Alicie Wonder
    World
    Ravana
    Main Class
    Armorer Lv 52
    Quote Originally Posted by Absurdity View Post
    I probably should've phrased it better. They can alter our height but that just scales up the skeleton like the height slider does, it doesn't alter where our character's root sits on the z-axis. If they could do it then we would have high-heeled shoes that dynamically affect where our feet are in relation to the ground...like wearing actual heels does.
    There's absolutely no issue throwing extra parameter in for gear called Y-offset and actually using it to calculate model offset relative to the ground. But you know, it's effort, even if it's very little effort, and any effort needs to be justified. Can they extract extra cash out of players by doing so? Questions, questions. People buy stuff from mog station regularly anyway, for now there's probably no urgent need to boost sales.
    (0)

  8. #28
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,196
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Alicie View Post
    There's absolutely no issue throwing extra parameter in for gear called Y-offset and actually using it to calculate model offset relative to the ground. But you know, it's effort, even if it's very little effort, and any effort needs to be justified. Can they extract extra cash out of players by doing so? Questions, questions. People buy stuff from mog station regularly anyway, for now there's probably no urgent need to boost sales.
    It sounds easy, but is it actually in practice? No clue how their engine does things, so who knows. If it were easy however it probably would have been less effort than having to shorten our legs/ankles every time they want to add heels to a pair of shoes.

    A quick search tells me that plugins can already do this, but they also use a custom API. Wouldn't surprise me if some of the modding tools are better than whatever the devs have to work with.

    And you're absolutely right, they would have to justify spending resources on a system like that, there probably isn't enough demand for it. I bet most people haven't even noticed that wearing heels doesn't make your character any taller, just your legs shorter.
    (0)
    Last edited by Absurdity; 02-05-2026 at 06:03 PM.

  9. #29
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    175
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    Barefooted NPCs have shown up in the game before in some events around Costa Del Sol, there's a model in the game for it at least. They do look like they're standing on their toes.

    Redoing all the heels and adding Y offsets seems like a bit of a waste of time, though changing the Y offset for just one barefoot model or just.. elongating the legs or feet a small bit wouldn't be so bad.
    (0)

  10. 02-05-2026 07:26 PM


  11. #30
    Player
    LeCorbeaux's Avatar
    Join Date
    Dec 2025
    Posts
    26
    Character
    Mordain Lecorbeaux
    World
    Shiva
    Main Class
    Miner Lv 81
    So this piqued my interest, and I grabbed the Endless Summer Sandals model to see how the bones are set up.



    And they're mostly what you'd expect. Quite simple, in fact.

    There's a small central bone (named "hara", possibly for "腹"/"stomach" or "belly") which when translated moves the whole body, and attached to it a larger "kosi" ("腰"/"waist") one which moves the whole lower body. There's also a chain of three "sebo" ("背骨"/"backbone") above it in other models, but shoes obviously don't need it. They're meant for rotation, but moving them a bit is fine if you want to stretch the belly.

    From there, the bone structure splits off into a pair of five "asi" ("足"/"leg") each: Hips, two for the knees (standard industry practice to allow for less distortion of the patella area when animating it), ankle, and finally one each at the metatarsus (which is slightly off the ground, but then, so are many footwear models).



    Of importance for the discussion is that the last bone actually has corresponding weights in the toes, so it's not just used to determine where the feet should end up to be "on the surface". So to make the character stand on their toes, you can move the whole body by translating the root "hara" bone upwards, and adding rotation to the last two foot bones ("asi_d" and "asi_e").



    This doesn't shorten the legs, nor does it change the position (that's based on the object origin); it just makes the whole character taller by however much you translated the "hara" bone upwards.



    You can do very much the same in the opposite direction too.

    The only remaining question is if the engine supports translating individual bones. Many early and even current simple ones only allow for rotation.
    (1)

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