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  1. #1
    Player
    jd2408's Avatar
    Join Date
    Feb 2026
    Posts
    6
    Character
    Violet Summer
    World
    Titan
    Main Class
    Pictomancer Lv 91

    Picto painting potency should be readjusted

    7.2 picto nerf made picto paintings, particularly the hammer, a potency loss over just casting filler rgb. That has been fixed in 7.3 for the hammer. What has not been fixed, however, is your creature muses are still DPS Loss if you do not get a moogle or madeen. This feels awful because there will be cases where you just let your single charge of pom or claw muse sit there cause you know you won't get the wing or fang muse in time before the fight ends, and would just rather cast holy in white. I do not think this is intuitive at all. A job should never be casting filler over one of its major CD.

    There are a few ways to address this. The most obvious is to buff muse from 800 to 1000. This will put them just barely over the potency per second of a full filler RGB Cym combo, but this will buff picto by ~1.5% overall dps, which is fine in full-uptime since the job is lagging behind most melee dps and blm and it's being tailed closely by rdm, but it might be too strong in ultimate.
    The alternative is to take out a couple of hundred potencies from the moogle/madeen and shift it to the initial muse. Something like Pom Wing Claw Fang at 1000 and Moogle at 800, and Madeen at 900, should have the same effect without buffing picto too much.
    (3)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,183
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'm not sure I agree with the premise being a problem to begin with... If people have to use their heads on what to use and when, isn't that a good thing?
    (5)
    Secretly had a crush on Mao

  3. #3
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Main problem with PCT is that it does too much damage, if the fight have downtime while not doing enough if the fight is 100% uptime.

    My solution to that problem would be, add small initial potency to paint skills like 100 - 200 potency aoe which not require target and nerf little bit other spells. That way PCT gameplay would not drastically change and it would be more balanced in different encounters.
    (2)

  4. #4
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    580
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    I think for how long the cast times are on pictomancers pallets that they should hurt a bit. Abilities with long cast and no damage are the worst. Ruby right on Summoners ifrit stance for example.
    (2)
    I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!

    -Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,026
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    If PCT can’t play to its identity of being a painter because “what about downtime” it just shows how restrictive combat design is

    Launch PCT potency of skills relative to each other was perfect (it was too high as a net but the proportion was right that painting was ALWAYS a gain) and it was destroyed for FRU

    If a well designed job like PCT has to be neutered simply to deal with restrictive combat design then it’s time for combat design to change
    (9)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    jd2408's Avatar
    Join Date
    Feb 2026
    Posts
    6
    Character
    Violet Summer
    World
    Titan
    Main Class
    Pictomancer Lv 91
    A major damaging cooldown of a job being ignored over its filler combo is not a good thing for any job. Granted, this is a relatively smaller issue compared to the hammer in 7.2, but they share the same problem. Painting creature is a dps loss in certain situations. That is not a good thing, considering that they are a core part of your kit. To put in a bit more perspective, holy in white is a button you would like to avoid on picto since it slows down your subtractive gauge generation and is considered in most general use case a dps loss, but it is STILL a better button to press over painting and using a single creature muse. I don't think there is another dps job in the game that would rather press filler over spending its major cooldown.
    (3)
    Last edited by jd2408; 02-06-2026 at 08:26 AM.

  7. #7
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    580
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    If PCT can’t play to its identity of being a painter because “what about downtime” it just shows how restrictive combat design is

    Launch PCT potency of skills relative to each other was perfect (it was too high as a net but the proportion was right that painting was ALWAYS a gain) and it was destroyed for FRU

    If a well designed job like PCT has to be neutered simply to deal with restrictive combat design then it’s time for combat design to change
    100 % agree. It's time to look at how jobs can be unique and viable by creating more diverse encounters
    (3)
    I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!

    -Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*

  8. #8
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,183
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    If a well designed job like PCT has to be neutered simply to deal with restrictive combat design then it’s time for combat design to change
    Sorry, pvp leeched all the good job designers off pve, and the few that remain are too busy serving as doormats for encounter designers - on their knees under the tune of "Sinister".
    (1)
    Secretly had a crush on Mao

  9. #9
    Player
    Xapapetsu's Avatar
    Join Date
    Jul 2024
    Posts
    106
    Character
    X'apa Petsu
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    I'm currently maining picto and I can see where it's a hard job to balance, downtime fights it's still king, but normal fights it seems better to bring a red mage or black mage instead, black mage for the damage, red mage for the utility. Picto does have some one offs like m10s where it can hit crazy numbers by saving hammer, Motifs, Rainbow drip, moogle beam, and madeen for cleaves, but generally I don't see a major reason to bring it over a red mage when it only does about 500 dps more than red mage at the 90th percentile.
    (1)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    @"If a well designed job like PCT has to be neutered simply to deal with restrictive combat design then it’s time for combat design to change" (on mobile, so can't quote normally)

    The only way for fight design to "change" to make a large downtime advantage less significant is to homogenize the fights to have no downtime, or to stun or pacify and silence players in the meantime, which would then screw over other operations like healing, Form Shift (previously Anatman), preparatory Dances and Mudras, etc.
    (1)

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