From my perspective...

Occult is boring because, as you say FATEs are always spawning, but there is only 1 that spawns at any given time, and then they only last 30 seconds at best.. Then you have CEs where only 1 spawns at any given time... They've stripped away near enough all forms of player agency with this... Can't decide which zone to farm, because it's so on-the-rails.

Cosmic is uhhh, it is glorified levequests, and because of this reason, it feels like the actual collaborative effort has been a lot lower with this versus with Ishgard... EX+ recipes are dull because the underlying ability suite is dull... I know people routinely (and rightly) complain about combat job simplification, but the amount crafters were hit with this is absurd, there used to be a lot of agency to combat RNG... With Cosmic it feels like they wanted to add an exploratory element to it... But it's just utterly redundant because you just find yourself using the glorified hoverboard to travel everywhere.

It just feels like they are trying to streamline the system as much as humanly possible to ensure that in any given activity, no player can miss out on anything, and with this they've lost a massive amount of engagement factor.

I know people say that relics should be most efficient inside of Occult, and frankly on surface level I would agree... But when you realize how much of Occult is just on-the-rails... It makes it incredibly boring... I went in there, did 1 CE for 5 Paste and gave up, because it just borderlines on Netflix activity, you could multiply the yield by 5 or 6 and I still would not touch it (and this is hilarious seeing as I farmed levelling roulettes).

They need to spend more time putting their foot down, and not being afraid to make certain content for specific audiences, rather than trying to funnel the complete player-base into a specific piece of content.