Yeah I can see why bards are the way they are now, although like virtually all class design simplicity, button bloat and class identity loss, this is an indirect result of the dev team's utter unwillingness to rip out or replace parts of their combat system.
And with how simplistic, anemic and outdated the core combat system is, all class design issues flow naturally from it. You can't have unique class identities in a game where you have both lots of classes but also exactly 1 relevant role (everyone is actually just a damage dealer) but also didn't want to embrace that like GW2 did, on top of a slow GCD, weaving and hence the mudflation of weavable oGCDs.
It's just not a system that can produce interesting or unique class designs, due to underlying design issues.


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