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  1. #11
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Meatdawg View Post
    Now is it the 15 atk difference (+30 vs +45) or is it the 1 base damage that is making that much of a difference.
    Not enough samples to say for sure. You could have dealt damage on the lower range for Ifrit and the upper range for GC, although I don't think it's mechanically possible for +15ATK to turn out an additional 100 damage.

    To this day, nobody has quantified the value of 1 point of weapon DMG, but the increment from Ifrit to GC is an excellent opportunity to measure it.
    (1)

  2. #12
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    My mistake then, I didn't consider tha this was the Uldah weapon we were talking about.
    My usual howling fist damage on Miser Mistress is 1450 as well, but I have done 1500 a couple of times with the ifrit claws.

    Unfortunately I am a Maelstrom member and I cant test your knuckles my self, but I will get the lominsa ones at some point.
    I will wait for other players testing as well.
    (0)

  3. #13
    Player
    MoonKeeperr's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    190
    Character
    Drathir Lani
    World
    Siren
    Main Class
    Pugilist Lv 90
    That sucks that best ones are out of reach. What does Flame ones give? And also i had a dream that Yoshi made other GC buyable but x10 more seals to buy lol ahh thoughful thinking.
    (0)
    Let my Fishing people go! At least make fishing a second class one for boring and other for hardcore Fishers!

  4. #14
    Player

    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by MoonKeeperr View Post
    That sucks that best ones are out of reach. What does Flame ones give? And also i had a dream that Yoshi made other GC buyable but x10 more seals to buy lol ahh thoughful thinking.
    I answered that a few post back

    Quote Originally Posted by Meatdawg View Post
    Each Company has a different bonus.

    Uldah is +45 atk
    LL is +40 int
    Grid is +3X acc
    (0)

  5. #15
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Quote Originally Posted by Meatdawg View Post
    I ran AV a few times after picking up the Uldah GC weapons. Had sanction on for the first 2 kills on miser and my howling fist combo was doing 1550's on average. (I wasnt using food that night, atk was at 705 with fof)

    Once sanction wore off I switched back to ifrit claws and was doing 1450's on average with the howling fist combo.

    Now is it the 15 atk difference (+30 vs +45) or is it the 1 base damage that is making that much of a difference.
    This might explain a lot:

    As Peng pointed out, DPS appears to be the primary damage modifier for WS, not the weapon's damage stat. This is a recent discovery.
    (0)

  6. #16
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    ^ That would mean Garuda's Claws are the best weapon then.. Highest DPS and lowest delay, so max AA speed + best WS damage?
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #17
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    I cant tell for sure but its seems that this is the general idea.
    We will know more while experimenting.
    (0)

  8. #18
    Player

    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by Meleena View Post
    I cant tell for sure but its seems that this is the general idea.
    We will know more while experimenting.
    Yeah, I have all 3, GC/Ifrit/Garuda so next time we do AV ill try to run some test and gather some parse results.
    (0)

  9. #19
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    A lot depends on how tight your rotation is, since MNK can nearly WS non-stop the proc of fire/wind damage is devalued the better you are (higher % of time spent WS'ing).

    As far as the GC weapons go the only one I'd think to be better is the LL one with +40 INT at least for Miser's Mistress. The +30 ACC one would most likely always be inferior to Garuda's Claws, and 45 ATK one almost always inferior to Ifrits Claws.

    Also it seems that if WS cap is dependent on DPS# Garuda's claws should provide a slightly higher cap around 354-356 STR and 308-312 INT, though at the same time it means if you maintain your stat caps below both weapon's caps they should do identical WS damage which leaves you to only compare their bonus attributes and possible AA damage.

    For MM specifically I'd guess LL claws would be the strongest since +40 INT lets you change your gear around enough to gear for either more STR or ATK depending which you need more. Sanction is still stupid though so you'd need to carry around 2 gear sets for incase you die and need to revert to either Garuda or Ifrit claws.

    Garuda or Ifrit I don't know which would be better but for MM the Acc is most likely useless and Ifrits +atk should do better than Garuda's +Crit attack. The only thing you'd need to factor is the attack speed / damage difference on AA's and the possibility you can raise your WS's higher if your gear allows you to. Until I either get the claws or see some parse examples I am assuming if your stats are the same for both weapons (under Ifrits #s) then Ifrits should do better, but if you can get past that to 355/312 stat area then Garuda's might be better.

    DPS for weapon skill damage stat caps is slightly weird, SE, but it sure allows for different gearing options depending on what type of gear you have available.
    (0)

  10. #20
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zdenka View Post
    Also it seems that if WS cap is dependent on DPS# Garuda's claws should provide a slightly higher cap around 354-356 STR and 308-312 INT, though at the same time it means if you maintain your stat caps below both weapon's caps they should do identical WS damage which leaves you to only compare their bonus attributes and possible AA damage.
    They don't do identical damage. DPS is used for the WS calculation itself, not just stat caps.
    (1)

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