Main concern - What would the MP costs be?
Removing Assize, one of our MP regen tools (500mp/40s lost), without compensating for it will hurt WHM MP efficiency greatly. assuming all spells have the same cost as Glare III's cost WHM with low/0pie would run MP-/min at around 2.36/2.37 GCD, not taking into consideration prog scenarios - raises, or medica III w/o Thin Air

other than that the guaranteed crit you're giving to Stone III would need to be balanced around too high potency or we would turn WHM back into a stone mage... I mean with enough crit in your build you can crit your Misery, but why bother chancing the damage loss when the 4 Stone III's better 1/4 of the time

Is Water III a fully AoE spell or just AoE heal? If it's AoE damage, does it have damage fall off? whats the radius of the heal? Is is centered on a target or Self?

Aero III seem like a fine concept in the prospective rotation, only thing really would to adjust DoT pot and duration around the expected cycle length (assuming a 0sps build being optimal to offset MP issues 18s-24s for duration would probably be the best choice, allowing room for a possible GCD heals or Misery during the cycle)


assuming optimal lily management alongside the White Mage Wheel cycle, you should be generating 3 Misery per minute... (2 from standard Lilies, + 1 every ~117s for optimal White Mage Wheel @ 2.5GCD, faster for lower GCDs) I assume that's why you felt the need to add a second blood lily stack, that and to make up for the lost of our 2min burst button?