Quote Originally Posted by Canadane View Post
If you are talking about SB battle style, I greatly enjoyed that. It being a team activity made it much more engaging.
If you mean "team activity" you mean "have your dps click on diversion on cd" or "have a NIN" not really a better thing that todays where aggro is a no existent. Also it put tanks on a very strict ranking : WAR > DRK > PLD for aggro.

Also I think there is many "sense" to have about emnity, FFXIV is a video game rules which stand with video games rules, and the core gameplay expect mobs and bosses to focus on very resilient target in order to test them. And hopefully tanks are resilient because many hard content bosses need 2 attacks to kill a non tank player.

I also wonder : what could bring a more complex aggro system in the actual gameplay of FFXIV ?
I can understand active and very dynamic aggro system is fun. I've played some action MMO with such systems and it was cool, but it was on action style, and I think it work well here because it force tank players to not build aggro and be passive when the boss is a bit more active. So tanks need to be active and focused to not die to a no blocked hit and find opening to maintain the top aggro.
But does this could work in FFXIV ? I don't think so because FFXIV main rule is "ABC", and all gcd action to tanks are offensive one (but clemency, which is nearly never used for this reason), while defensives are only abilities. So to justify having a more dynamic system, to me it would need to create GCD meaningfull defensives actions, and manage to learn tank to use them (and it's not really easy in FFXIV because even heals have hard time casting healing gcd).

Also, FFXIV is a MMO where "everybody is a dps", and considering supports roles are supposed to deal something around 60% of a dps dommage, you cannot tell them to stop focusing on this (And this is a healer issues where they are supposed to DPS but don't feel they have the tools to do so). So tanks share a dps responsibility. They also have their survival responsibilities and group mitigation one. Do they really need to have a focus on aggro ? To my understanding, tanks in WoW have a heavy focus on aggro management because they deal no relevant dommage compared to DPS, so as heal.

In a nutshell, I don't think having a more dynamic aggro system on FXIV would impact the game as much as having better identities, better fight design and an overhaul of healing in the game. You have to choose your battle.

However I really enjoy theses kind of discussions.