Like even back in HW you could clear with anything. The differences in dps contribution weren't wide enough to have it in any different capacity, even though some jobs were more loved than others - exactly like today. It just happened that we didn't have that arbitrary division between second rate dps jobs and melees/casters like we have today that's artificially baked into the 1% party bonus. Instead differences were baked into the slashing/piercing debuff synergies. Different paradigm, but ultimately, as long as your party satisfied the base requirements for synergies to be filled, you were good to go, only difference being that you had more freedom in role composition, but less freedom in job composition since the two debuff providers (NIN/DRG) were meta and required in party - with WAR as a potential rep for NIN.



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