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  1. #31
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    694
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    And if that's our goal, we can manage that more easily just by unlinking CnS and AD (or giving them an extra shared charge and a 30s CD and making Abyssal debuff its primary target for life steal for 7 seconds or so as to be more often of use) but giving Shadowbringer an MP cost in turn (as not to bloat our opener), etc.
    Or even just by moving the self-healing from Souleater to Bloodspiller and then replacing Quietus with Abyssal Drain (again, ideally, with some situational ST usefulness).
    I like these suggestions too. Anything to give the illusion of doing more without making it uncomfortably busy would be fine, I just feel like i see certain animations too often(mainly soul eater combo) and others not enough (abyssal drain). If dark knight gets serious changes that actually make it more engaging or more busy would be cool by me as well. I guess I just miss how special it felt in stormblood and feel it's gotten the short end of the stick from homogenization like warrior.

    Paladin on the other hand feels so much better to me than it did in stormblood. getting a dash and instant cast long range spells in shadowbringers was huge and makes it stand out compared to the other tanks. I kinda hope they don't give ALL the tanks ranged aoe combos like Xenosys Vex suggested that just seems kinda lazy to me idk. If another tank were froced to get a magic combo it should be dark knight or mystic knight if thats the next tank in 8.0
    (0)
    I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!

    -Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*

  2. #32
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,018
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reginald_Cain View Post
    Paladin on the other hand feels so much better to me than it did in stormblood. getting a dash and instant cast long range spells in shadowbringers was huge and makes it stand out compared to the other tanks. I kinda hope they don't give ALL the tanks ranged aoe combos like Xenosys Vex suggested that just seems kinda lazy to me idk. If another tank were froced to get a magic combo it should be dark knight or mystic knight if thats the next tank in 8.0
    Sorry to nitpick again, but... It was the only tank not to have a gap-closer in Stormblood, having a powerful ranged attack instead, so giving it a gap-closer to be there in identical was hardly differentiating, and the changes to said ranged spell just made said cast less unique (even if also less anti-synergetic).

    Had it done anything uniquely shield-ish with the dash or the cast-time reductions (including, say, not wasting a guaranteed block by preventing blocks briefly with a cast), I could see your point, but...
    (0)

  3. #33
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,127
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I really hope tanks in general get some care in 8.0 (also healers) Capstones are going to generally just be a finisher on your finisher, I can't wait for Blades of courage for pld

    I think ff14 really needs a mass job overhaul but the sad reality it's likely to never happen, but if we want something more then 4-5 generic skill upgrades and a finisher for tanks we have to start actually looking into reworking them which is likely not going to happen which gets me sad because I can't even speculate cool things without thinking "yeah no not realistic".

    Its mostly just sad that we're still playing shadowbringers jobs (or downgrade versions that got simplified).
    (0)

  4. #34
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,846
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Yeah the ever-extending nature of finishers is a problem in general, just look at Red Mages.

    Even Reapers got another finisher on their already-existing Shroud finisher every 2 minutes. Paladins will probably be calling 16 GCDs worth of swords every minute, soon. Dark Knights will never stop spinning and unleashing line AoEs. Warriors might as well just get a channeled 15s animation of clobbering the enemy with ever larger ground explosions. And Gunbreakers will don ballet dresses to fit their animations.
    (0)

  5. #35
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,321
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Carighan View Post
    Yeah the ever-extending nature of finishers is a problem in general, just look at Red Mages.

    Even Reapers got another finisher on their already-existing Shroud finisher every 2 minutes. Paladins will probably be calling 16 GCDs worth of swords every minute, soon. Dark Knights will never stop spinning and unleashing line AoEs. Warriors might as well just get a channeled 15s animation of clobbering the enemy with ever larger ground explosions. And Gunbreakers will don ballet dresses to fit their animations.
    Don't give them ideas, Seraphism was already bad enough.
    (0)

  6. #36
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,379
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Absurdity View Post
    Don't give them ideas, Seraphism was already bad enough.
    Too late, we already have a spinning GNB animation with Terminal Velocity. Now don the dress.
    (0)

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